Bachelorthesis
Previous Bachelor Theses
2024[ to top ]
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Comparison of Explainable AI (XAI) Techniques for Flow-based Anomaly Detection in Communication Networks, (2024).
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Designing a Crowdsourcing Study for the Interaction of Web QoE and User Engagement, (2024).
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Statistical Analysis of Short Video Services on Network Layer, (2024).
2023[ to top ]
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Simulative Evaluation of (In-)Confident Machine Learning for User-based Active Learning, (2023).
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Correlating Machine Learning Confidence to Outlier Detection for Network Monitoring Tasks, (2023).
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Design, Implementation, and Execution of a QoE Study for Short Video Services, (2023).
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Investigating Quality of Experience of Video Conferencing via Crowdsourcing, (2023).
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Network Measurement of Mobile Instant Messaging Traffic, (2023).
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Measurement of Social Networks within Mobile Messaging Applications, (2023).
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Improving Web QoE Estimation with Contrastive Learning, (2023).
2022[ to top ]
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OMNeT++ Simulation for Investigating the Impact of Edge Caching for Mobile Instant Messaging, (2022).
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Simulative Performance Evaluation of Device-to-Device-based Mobile Messaging, (2022).
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Relating Google’s Web Vitals and Web QoE in a Crowdsourcing Approach, (2022).
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Evaluating the Interaction between Web and Video QoE with Crowdsourcing, (2022).
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Quantifying the Influence of Consent Banners on Web QoE with Crowdsourcing, (2022).
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Investigation of Fundamental Differences in the Perception of Web Browsing and Video Streaming Quality of Experience, (2022).
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Cluster-Based Gateway Placement and Simulative Performance Study in LoRaWAN, (2022).
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Experimental Evaluation Tool for Exploring User-based Active Learning for ML-based Browser and URL Detection, (2022).
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2021[ to top ]
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Evaluating the Impact of Browsing Delays on the QoE of Music Streaming, (2021).
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Investigating the Relationship of Network Data Arrival and the Rendering Process in Chrome, (2021).
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Machine Learning Based Web QoE Monitoring for Encrypted Network Traffic, (2021).
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Evaluting the Mobile Internet Experience in Bavaria from End User Perspective, (2021).
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Investigation of Hardware and Software Timestamping in Different Network Interfaces, (2021).
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Investigation of Stream Aggregates for Asynchronous Traffic Shaping, (2021).
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Investigation of Timed Gates for Predictable Latency in Dynamic Networks, (2021).
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Bandwidth Measurements in Mobile Scenarios using a Raspberry Pi, (2021).
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QoE Study for Compatible Video and Web Browsing QoE Models, (2021).
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Modelling the Communication behavior in WhatsApp, (2021).
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Evaluation of Data Augmentation for Machine Learning on Network Traffic, (2021).
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Plausible Performance Prediction of Simulated SDN-enabled Networks via Machine Learning, (2021).
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Exploratory Comparison of Contemporary Cloud Gaming Services, (2021).
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Profiling the E2E Delays of Streamed Video Games with the Camera Method, (2021).
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Comparing Video QoE Models Using Subjective QoE Data Sets, (2021).
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2020[ to top ]
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Comparison of Web QoE Algorithms on Different Devices, (2020).
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Evaluation of the Impact of Network Topologies and Applications on Synchronization Strategies of Distributed SDN Controllers, (2020).
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Evaluating Temporal Impairments in Music Streaming, (2020).
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Investigating the Influence of App Browsing Delays on the QoE of Music Streaming, (2020).
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Classification of IoT Signaling Incidents, (2020).
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Impact of Content Selection on Crowdsourced QoE Studies of HTTP Adaptive Streaming on Mobile Devices, (2020).
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Analysis of QoE Aspects of 3D Point Cloud Reduction, (2020).
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Performance Evaluation of Actor-based Softwarized Network Functions, (2020).
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Deep Reinforcement Learning for Configuration of Time-Sensitive-Networking, (2020).
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Evaluation of the Impact of Web Cross-Traffic on TCP and QUIC Video Streaming, (2020).
2019[ to top ]
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Towards a Source Traffic Model for Instant Messaging using WhatsApp, (2019).
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QoS Assessments of Spotify’s Mobile Application for Audio Streaming, (2019).
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Subjektive Nutzerstudie zur Untersuchung des Einflusses von persönlicher Bekanntheit und Popularität eines Videos auf die QoE, (2019).
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Investigating the Influence of Listener Attentiveness on the QoE of Music Streaming, (2019).
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Observing Changes in Machine Learning Behavior from Input Latency in Games, (2019).
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Studing the Initial Delay of the YouTube Mobile App with TensorFlow, (2019).
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Studying the Video Segmentation for different Streaming Platforms, (2019).
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Hit Detection with Asymmetric Latency in UE4 Authoritative Multiplayer Games, (2019).
2018[ to top ]
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Identifying Relationship Pattern within WhatsApp, (2018).
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Videokompressionsverfahren und ihre Eignung für Adaptives Videostreaming, (2018).
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Validierung eines generischen HAS-Modells für unterschiedliche Heuristiken., (2018).
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Analyzing the Streaming Behaviour of a Popular Video-On-Demand Service, (2018).
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Traffic Measurement Study of the Amazon Echo Show, (2018).
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Influence of Tension on QoE in Video Streaming, (2018).
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Machine Learning for Classification of Streaming Data, (2018).
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Impact of the measurement design on application behavior of video streaming, (2018).
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Evaluation of the Movement Synchronization of Unreal Engine 4, (2018).
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Experimental Evaluation of the Interface Design of Crowdsourcing Tasks, (2018).
2017[ to top ]
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Semi-automated Generation of Image Annotations using Crowdsourcing and Tools for automated Translation, (2017).
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Determination of Traffic Patterns by a Remote Controllable Drone, (2017).
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SDN-based Elephant Detection, (2017).
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Video Encoding Techniques and their Impact on the Trade-off between Bitrate and Video Quality, (2017).
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Study on the Accuracy of Video Monitoring VNF in High Mobility Environments, (2017).
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Simulative Performance Comparison of Adaptation Logics for HTTP Adaptive Streaming, (2017).
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Measuring the Applicability of the Analytic Model for SDN Controller Traffic and Switch Table Occupancy, (2017).
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Detecting People Flows with Distributed Loudness Sensors, (2017).
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Impact of Game Mods on Game Sales and Player Behavior, (2017).
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Towards Traffic Management for Mobile Group-based Communication in WhatsApp, (2017).
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Predictive Modeling of Video Spreading in Online Social Networks, (2017).
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Evaluation of the Stability of BGP Routes Based on RTT Measurements, (2017).
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Relationship between Context and QoE for Video Streaming, (2017).
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Evaluation of Cranial Deformations Using Crowdsourcing, (2017).
2016[ to top ]
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Einfluss von Netzwerkparamtern auf Synchronisationsmechanismen in Videospielen, (2016).
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Developement of a Web-based Library for Collecting Hard- and Software Context Information, (2016).
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Browser-based Measurements of HTTP Live Streaming Performance, (2016).
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Performance Evaluation of Caching Architectures using the Internet Proxy Squid, (2016).
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Influence of Task Granularity on the Quality of Results in Crowdsourcing, (2016).
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Framework for Simulative Performance Evaluation of HTTP Adaptive Video Streaming, (2016).
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Benchmarking SDN Controller with OFCProbe, (2016).
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Evaluation of an Adaptive Flow Monitoring Implementation for SDN-based Networks, (2016).
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Investigation of Analytical Modeling Approaches for Edge Computing, (2016).
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Comparison of Machine Learning Approaches for YouTube Video Adaptation Estimation on Encrypted Traffic, (2016).
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Methods for Improving the Qualitiy of Experience of Mobile Video Streams, (2016).
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Assessment of the ONOS SDN Controller in Case of Network Errors, (2016).
2015[ to top ]
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Classification and Modeling of Group-based Communication in WhatsApp, (2015).
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Estimating Worker Attention on Microtasking Platforms, (2015).
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Automated Quality Evaluation of HTTP Adaptive Video Streaming with an Android App, (2015).
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Testbed-based Comparison of Application-Aware Traffic Management Strategies, (2015).
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Analysis of Friendliness in Software Development Communities, (2015).
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Automated Evaluation of Group-based Communication in WhatsApp, (2015).
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Towards an Emulation of a Multi-Table OpenFlow Switch through a Proxy Layer, (2015).
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Aging and Scaling of Online Social Networks Graphs, (2015).
2014[ to top ]
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Determination of Traffic Patterns of the Facebook Mobile App and the WhatsApp Messenger, (2014).
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Implementation and Evaluation of Extended Resilience Metrics for the Pareto-Optimal Controller Placement in SDN-based Networks, (2014).
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Comparison of Active and Passive Measurements of the Application Behaviour in Enterprise Networks with Thin-Client Architecture, (2014).
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Modeling the Distribution of Home Routers in the Internet, (2014).
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Social Network Analysis of Software Development Mailing Lists, (2014).