Publication
Junior Professor at TU Ilmenau
Homepage | Fachgebiet Nutzerzentrierte Analyse von Multimediadaten |
Telefon | (03677) 69-2855 |
matthias.hirth@tu-ilmenau.de | |
VoIP |
2021[ to top ]
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Performance Evaluation of Hybrid Crowdsensing and Fixed Sensor Systems for Event Detection in Urban Environments. . In Sensors, 21(17), pp. 5880 (1–19). 2021.
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Relationship Status: It’s Complicated. Using APM as a QoE-qualifying Tempo Metric. . In Proceedings of the 13th International Conference on Quality of Multimedia Experience (QoMEX 2021). 2021.
2020[ to top ]
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In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE?. . In Quality and User Experience. 2020.
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Subjective perception of craniofacial growth asymmetries in patients with deformational plagiocephaly. . In Springer Clinical Oral Investigations, 24, pp. https://doi.org/10.1007/s00784–020. 2020.
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Personal Task Design Preferences of Crowdworkers. . In 12th International Conference on Quality of Multimedia Experience (QoMEX). Athlone, Ireland, 2020.
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White Paper on Crowdsourced Network and QoE Measurements – Definitions, Use Cases and Challenges. Technical Report (10.25972/OPUS-20232), . . Würzburg, 2020.
2019[ to top ]
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Crowd-based Study of Gameplay Impairments and Player Performance in DOTA 2. . In 4th Internet-QoE Workshop: QoE-based Analysis and Management of Data Communication Networks (Internet-QoE’19). Los Cabos, Mexico, 2019.
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Crowd-based Assessment of Deformational Cranial Asymmetries. . In International Workshop on Crowd-Powered e-Services (CROPS). Trondheim, Norway, 2019.
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Task Scheduling on Crowdsourcing Platforms for Enabling Completion Time SLAs. . In 31st International Teletraffic Congress (ITC). Budapest, Hungary, 2019.
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Using Attention Testing to Select Crowdsourced Workers and Research Participants. . In Social Science Computer Review. 2019.
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In Vivo or in Vitro? Influence of the Study Design on Crowdsourced Video QoE. . In 11th International Conference on Quality of Multimedia Experience (QoMEX). 2019.
2018[ to top ]
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Performance Evaluation of Mobile Crowdsensing for Event Detection. . In Proceedings of the 5th International Workshop on Crowd Assisted Sensing, Pervasive Systems and Communications. Athens, Greece, 2018.
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Unemployment and Online Labor. . 2018.
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Vertrauen ist gut, Blockchain ist besser - Einsatzmöglichkeiten von Blockchain für Vertrauensprobleme im Crowdsourcing. . In HMD Praxis der Wirtschaftsinformatik. 2018.
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Identification of Delay Thresholds Representing the Perceived Quality of Enterprise Applications. . In The 2nd International Workshop on Quality of Experience Management. Sardinia, Italy, 2018.
2017[ to top ]
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Crowdsourcing Quality of Experience Experiments. . In Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments, A. D., P. H., H. T. (eds.). Springer, 2017.
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Crowdsourcing Technology to Support Academic Research. . In Evaluation in the Crowd. Crowdsourcing and Human-Centered Experiments, A. D., P. H., H. T. (eds.). Springer, 2017.
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Designing a Survey Tool for Monitoring Enterprise QoE. . In ACM SIGCOMM Workshop on QoE-based Analysis and Management of Data Communication Networks (Internet-QoE). Los Angeles, CA, USA, 2017.
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Impact of Task Recommendation Systems in Crowdsourcing Platforms. . In Workshop on Responsible Recommendation at RecSys 2017. Como, Italy, 2017.
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Collecting Subjective Ratings in Enterprise Environments. . In 9th International Conference on Quality of Multimedia Experience (QoMEX). Erfurt, Germany, 2017.
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On Use of Crowdsourcing for H.264/AVC and H.265/HEVC Video Quality Evaluation. . In Radioelektronika. Brno, Czech Republic, 2017.
2016[ to top ]
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Correlating QoE and Technical Parameters of an SAP System in an Enterprise Environment. . In QCMan IEEE Workshop on QoE centric Management. 2016.
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Principles of Information Neutrality and Counter Measures Against Biased Information. . In Lecture Notes in Informatics: Value-Sensitive Design of Internet-Based Services. Klagenfurt, Austria, 2016.
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Assessing the Accuracy of Network Estimations in the DOTA 2 Game Client. . In Workshop on Perceptual Quality of Systems (PQS). Berlin, Germany, 2016.
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Modeling Crowdsourcing Platforms - A Use-Case Driven Approach. Technical Report (PhD dissertation), . . PhD dissertation. University of Wuerzburg, 2016, August.
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ERWIN - Enabling the Reproducible Investigation of WaItiNg Times for Arbitrary Workflows. . In 8th International Conference on Quality of Multimedia Experiene (QoMEX). Lisbon, Portugal, 2016.
2015[ to top ]
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Analyzing the Impact of Delay and Packet Loss on Google Docs. . In 7th International Conference on Mobile Networks and Management. Santander, Spain, 2015.
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Crowdsourced Network Measurements: Benefits and Best Practices. . In Computer Networks Special Issue on Crowdsourcing. 2015.
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Wikipedia and its Network of Human and Automated Authors from a Social Network Perspective. Technical Report (494), . . University of Wuerzburg, 2015.
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Bridging the Gap Between Eye Tracking and Crowdsourcing. . In SPIE 9394, Human Vision and Electronic Imaging XX. San Francisco, USA, 2015.
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Text Categorization for Deriving the Application Quality in Enterprises using Ticketing Systems. . In 17th International Conference on Big Data Analytics and Knowledge Discovery (DaWaK 2015). Valencia, Spain, 2015.
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Eye Tracker in the Wild: Studying the Delta Between What is Said and Measured in a Crowdsourcing Experiment. . In Workshop on Crowdsourcing for Multimedia (CrowdMM). Brisbane, Australia, 2015.
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MicroTrails: Comparing Hypotheses about Task Selection on a Crowd Sourcing Platform. . In International Conference on Knowledge Technologies and Data-driven Business (I-KNOW). Graz, Austria, 2015.
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Modeling Crowdsourcing Platforms to Enable Workforce Dimensioning. . In International Telecommunication Networks and Applications Conference. Sydney, Australia, 2015.
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Demands on Task Recommendation in Crowdsourcing Platforms - The Worker’s Perspective. . In CrowdRec Workshop. Vienna, Austria, 2015.
2014[ to top ]
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Best Practices and Recommendations for Crowdsourced QoE - Lessons learned from the Qualinet Task Force Crowdsourcing. Technical Report (Whitepaper), . . COST Action IC1003 European Network on Quality of Experience in Multimedia Systems and Services (QUALINET), 2014.
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Survey of Web-based Crowdsourcing Frameworks for Subjective Quality Assessment. . In 16th International Workshop on Multimedia Signal Processing. Jakarta, Indonesia, 2014.
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Deriving the Employee-perceived Application Quality in Enterprise IT Infrastructures using Information from Ticketing Systems. . In Workshop on Knowledge Discovery, Data Mining and Machine Learning (KDML 2014). Aachen, Germany, 2014.
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Performance Model for Waiting Times in Cloud File Synchronization Services. . In 26th International Teletraffic Congress (ITC). Karlskrona, Sweden, 2014.
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Predicting Result Quality in Crowdsourcing Using Application Layer Monitoring. . In 5th International Conference on Communications and Electronics (ICCE 2014). Da Nang, Vietnam, 2014.
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Is affective crowdsourcing reliable?. . In 5th International Conference on Communications and Electronics (ICCE 2014). Da Nang, Vietnam, 2014.
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On the computation of entropy production in stationary social networks. . In Social Network Analysis and Mining, 4. 2014.
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Increasing the Coverage of Vantage Points in Distributed Active Network Measurements by Crowdsourcing. . In Measurement, Modelling and Evaluation of Computing Systems (MMB 2014). Bamberg, Germany, 2014.
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Best Practices for QoE Crowdtesting: QoE Assessment with Crowdsourcing. . In Transactions on Multimedia, 16. 2014.
2013[ to top ]
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Crowdsourcing and its Impact on Future Internet Usage. . In it - Information Technology, 55, pp. 139–145. 2013.
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CrowdTesting: A Novel Methodology for Subjective User Studies and QoE Evaluation. Technical Report (486), . . University of Wuerzburg, 2013.
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Entropy Production in Stationary Social Networks. . In 4th Workshop on Complex Networks (CompleNet 2013). Berlin, Germany, 2013.
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Need for Speed? On Quality of Experience for File Storage Services. . In 4th International Workshop on Perceptual Quality of Systems (PQS 2013). Vienna, Austria, 2013.
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Crowdsourcing - Modell einer neuen Arbeitswelt im Internet. . In Informatik Spektrum, Wirtschaftsinformatik & Management, 5. 2013.
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Gamification Framework for Personalized Surveys on Relationships in Online Social Networks. . In 1st International Workshop on Crowdsourcing and Gamification in the Cloud (CGCloud). Dresden, Germany, 2013.
2012[ to top ]
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Wikipedia and its Network of Authors from a Social Network Perspective. . In International Conference on Communications and Electronics (ICCE). Hue, Vietnam, 2012.
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Aktuelles Schlagwort: Crowdsourcing. . In Informatik Spektrum, 35. 2012.
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Analyzing Costs and Accuracy of Validation Mechanisms for Crowdsourcing Platforms. . In Mathematical and Computer Modelling. 2012.
2011[ to top ]
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AquareYoum: Application and Quality of Experience-Aware Resource Management for YouTube in Wireless Mesh Networks. . In PIK - Praxis der Informationsverarbeitung und Kommunikation. 2011.
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Human Cloud as Emerging Internet Application - Anatomy of the Microworkers Crowdsourcing Platform. Technical Report (478), . . University of Wuerzburg, 2011.
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Aquarema in Action: Improving the YouTube QoE in Wireless Mesh Networks. . In Baltic Congress on Future Internet Communications (BCFIC). Riga, Latvia, 2011.
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Cost-Optimal Validation Mechanisms and Cheat-Detection for Crowdsourcing Platforms. . In Workshop on Future Internet and Next Generation Networks (FINGNet). Seoul, Korea, 2011.
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Anatomy of a Crowdsourcing Platform - Using the Example of Microworkers.com. . In Workshop on Future Internet and Next Generation Networks (FINGNet). Seoul, Korea, 2011.
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Modeling of Crowdsourcing Platforms and Granularity of Work Organization in Future Internet. . In International Teletraffic Congress (ITC). San Francisco, USA, 2011.
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Quantification of YouTube QoE via Crowdsourcing. . In IEEE International Workshop on Multimedia Quality of Experience - Modeling, Evaluation, and Directions (MQoE). Dana Point, CA, USA, 2011.
2010[ to top ]
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Cheat-Detection Mechanisms for Crowdsourcing. Technical Report (474), . . University of Wuerzburg, 2010.
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YoMo: A YouTube Application Comfort Monitoring Tool. . In New Dimensions in the Assessment and Support of Quality of Experience for Multimedia Applications. Tampere, Finland, 2010.
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A Policy-Based Vertical Handover System. Technical Report (471), . . University of Wuerzburg, 2010.
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QoE Prediction for Radio Resource Management. . In The 6th International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks & Communities (TridentCom 2010). Berlin, Germany, 2010.
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YoMo: A YouTube Application Comfort Monitoring Tool. Technical Report (467), . . University of Wuerzburg, 2010.
2009[ to top ]
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Measuring One-Way Delay in Wireless Mesh Networks - An Experimental Investigation. . In 4-th ACM Workshop on Performance Monitoring and Measurement of Heterogeneous Wireless and Wired Networks (PM2HW2N 2009). Tenerife, Canary Islands, Spain, 2009.