Deutsch Intern
Games Engineering

Publikationen

To appear 2024[ to top ]
  • Emerging Technologies and Frameworks for Serious Games. Chetitah, Mounsif; von Mammen, Sebastian; Liarokapis, Fotis. In HUMAN COMPUTER INTERACTION: HCI APPLICATION DOMAINS, Vol. 5, C. Stephanidis, G. Salvendy (eds.). CRC Press, Taylor & Francis Group, To appear 2024.
2024[ to top ]
  • Beyond Deep Learning: Integrating Neuro-Symbolic AI for Enhanced Analysis of Facial Behavior of Emotions. Gebele, Jens; Brune, Philipp; von Mammen, Sebastian; Schwab, Frank. In 2024 Conference of the International Society for Research on Emotion, p. 83. International Society for Research on Emotion, 2024.
  • Analysis and Generation of Flow in 3D Jump’n’Run Games. Brandner, Tobias; Mußmann, Marc; von Mammen, Sebastian. In 2024 IEEE Conference on Games (CoG), pp. 1–4. IEEE, Milan, Italy, 2024.
  • The Royal Crush: Analysis of Match-3 Mechanics. Eckmann, Daniel; Schiesser, Kai; von Mammen, Sebastian. In 2024 IEEE Conference on Games (CoG), pp. 1–4. 2024.
  • BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education. Vetter, Anne; Chetitah, Mounsif; Eckmann, Daniel; Lengfeld, Tobias; Pfeifer, Keram; von Mammen, Sebastian. In 2024 IEEE Conference on Games (CoG), pp. 1–4. 2024.
  • The Creation Blockchain: Documentation and Validation of Work Processes. Hünting, Wenzel; Loebenberger, Daniel; von Mammen, Sebastian. In Proceedings of the 19th International Conference on the Foundations of Digital Games, of FDG ’24. Association for Computing Machinery, Worcester, MA, USA, 2024.
  • An Agent-based, Interactive Simulation Model of Root Growth. Mußmann, Marc; Hofstadler, Daniel Nicolas; von Mammen, Sebastian. In ALIFE 2024: Proceedings of the 2024 Artificial Life Conference. MIT Press, 2024.
  • Experimental Immersive 3D Camera Setup for Mobile Phones. Scheuerpflug, Felix; Aulbach, Christian; Pohl, Daniel; von Mammen, Sebastian. In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 881–882. IEEE, 2024.
  • Recommender-based User Guidance Framework. Babu, Sooraj K; Chetitah, Mounsif; von Mammen, Sebastian. In 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), pp. 275–280. 2024.
  • Handling Interfaces for the Procedural Generation of Complete Buildings. Kutzias, Damian; von Mammen, Sebastian. In Proceedings of ICSE GAS Workshop 2024, Vol. 8th International Workshop on Games and Software Engineering of Emerging Advanced Technologies for Game Engineering. 2024.
  • Recent Advances in Procedural Generation of Buildings: From Diversity to Integration. Kutzias, Damian; von Mammen, Sebastian. In IEEE Trans. Games, 16(1), pp. 16–35. 2024.
2023[ to top ]
  • Engineering Surrogate Models for Boid Systems. von Pichowski, Jan; von Mammen, Sebastian. In Proceedings of the 2023 Artificial Life Conference, Vol. ALIFE 2023: Ghost in the Machine of Artificial Life Conference Proceedings, p. 102. MIT Press, Sapporo, Japan, 2023.
  • Ontologically Mapping Learning Objectives to Gameplay Goals. Chetitah, Mounsif; von Mammen, Sebastian. In 2023 IEEE Conference on Games (CoG), pp. 1–4. 2023.
  • Modulith: A Game Engine Made for Modding. Götz, Daniel; von Mammen, Sebastian. In Proceedings of the 18th International Conference on the Foundations of Digital Games, of FDG ’23. Association for Computing Machinery, Lisbon, Portugal, 2023.
  • Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant Growth. Lewerentz, Anne; Manke, Nico; Schantz, David; Cabral, Juliano Sarmento; von Mammen, Sebastian. In Proceedings of the International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), pp. 97–100. Eurographics, 2023.
  • Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments. Chetitah, Mounsif; Müller, Julian; Deserno, Lorenz; Walttman, Maria; von Mammen, Sebastian. In Proceedings of the 18th International Conference on the Foundations of Digital Games, pp. 1–4. 2023.
  • Mitigation of Fear Triggers for Image Viewing in Virtual Reality. Hetterich, Amelie; Mammen, Sebastian von; Pohl, Daniel. In Proceedings of the Eurographics Symposium on Virtual Environments (2023), pp. 35–36. The Eurographics Association, 2023.
  • Programmatic Design and Architecture of an Immersive Laser Laboratory. Müller, Andreas; Müller, Stefan; Brixner, Tobias; von Mammen, Sebastian. In Proceedings of the International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), pp. 45–52. Eurographics, 2023.
  • Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication. Vetter, Anne; Büttner, Johannes; von Mammen, Sebastian. In 2023 IEEE Conference on Games (CoG), pp. 1–4. 2023.
  • Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design. Hofmann, Sarah; Özdemir, Cem; von Mammen, Sebastian. In Proceedings of the 18th International Conference on the Foundations of Digital Games. ACM, 2023.
  • User-centred Design and Development of a Graphical User Interface for Learning Classifier Systems. Babu, Sooraj K; Schneider, Tim; von Mammen, Sebastian. In GECCO ’23 Companion: Proceedings of the Companion Conference on Genetic and Evolutionary Computation, pp. 1830–1837. ACM, Lisbon, Portugal, 2023.
  • Investigating Crowdsourced Help Facilities for Enhancing User Guidance. Babu, Sooraj K.; Brandner, Tobias; Truman, Samuel; Mammen, Sebastian von. In International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), N. Pelechano, F. Liarokapis, D. Rohmer, A. Asadipour (eds.). The Eurographics Association, 2023.
  • femtoPro: virtual-reality interactive training simulator of an ultrafast laser laboratory. Brixner, Tobias; Mueller, Stefan; Müller, Andreas; Knote, Andreas; Schnepp, Wilhelm; Truman, Samuel; Vetter, Anne; von Mammen, Sebastian. In Applied Physics B, 129(5). Springer Science and Business Media LLC, 2023.
  • User-Centered Engineering of an Interactive Land Use Exploration Tool. Buhl, Tobias; Marcomin, David; Fallert, Stefan; Blechschmidt, Jana; Bönisch, Franziska; Mark, Robert; Sarmento Cabral, Juliano; von Mammen, Sebastian. In Workshop on Visualisation in Environmental Sciences (EnvirVis), S. Dutta, K. Feige, K. Rink, D. Zeckzer (eds.). The Eurographics Association, 2023.
2022[ to top ]
  • Edge-Case Integration into Established NAT Traversal Techniques. Keller, Simon; Hoßfeld, Tobias; von Mammen, Sebastian. In 2022 IEEE Ninth International Conference on Communications and Electronics (ICCE), pp. 75–80. 2022.
  • Real-Time Music-Driven Movie Design Framework. Hofmann, Sarah; Seeger, Maximilian; Rogge-Pott, Henning; Mammen, Sebastian von. In Workshop on Intelligent Cinematography and Editing, R. Ronfard, H.-Y. Wu (eds.). The Eurographics Association, 2022.
  • Opportunities and Challenges of Virtual Reality in Healthcare -- A Domain Experts Inquiry. Halbig, Andreas; Babu, Sooraj K.; Gatter, Shirin; Latoschik, Marc Erich; Brukamp, Kirsten; von Mammen, Sebastian. In Frontiers in Virtual Reality, 3. 2022.
  • Interactive, Visual Simulation of a Spatio-Temporal Model of Gas Exchange in the Human Alveolus. Schmid, Kerstin; Knote, Andreas; Mück, Alexander; Pfeiffer, Keram; von Mammen, Sebastian; Fischer, Sabine C. In Frontiers in Bioinformatics, 1. 2022.
  • Learning Classifier Systems as Recommender Systems. Babu, Sooraj K; von Mammen, Sebastian. In Proceedings of the Lifelike Computing Systems Workshop (LIFELIKE). 2022.
  • A Multi-Layered User Guidance Framework. Babu, Sooraj K. In Organic Computing Doctoral Dissertation Colloquium (OC-DDC). Kassel University Press, Kassel, 2022.
  • Parametric Skin Wound Generation for Medical Simulations. Schott, Christian; Hofmann, Sarah; von Mammen, Sebastian. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), pp. 1–8. IEEE Press, 2022.
  • Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System. Hofmann, Sarah; Müller, Andreas; von Mammen, Sebastian. In ANNSIM 22. Society for Modeling & Simulation International (SCS), 2022.
  • femtoPro: Ultrafast Phenomena in Virtual Reality. Müller, Stefan; Brixner, Tobias; Knote, Andreas; Schnepp, Wilhelm; Truman, Samuel; Vetter, Anne; von Mammen, Sebastian. In The International Conference on Ultrafast Phenomena ({UP}) 2022 (2022), paper W4A.42, p. W4A.42. Optica Publishing Group, 2022.
  • bioDIVERsity. Ein Computerspiel gegen das Imageproblem von Wasserpflanzen. Lewerentz, Anne; Schantz, David; Gröh, Julian; Knote, Andreas; von Mammen, Sebastian; Cabral, Juliano Sarmento. In Mitteilungen der Fränkischen Geographischen Gesellschaft, (67), pp. 29–36. Fränkische Geographische Gesellschaft, 2022.
  • Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. Steinhaeusser, Sophia C; Oberdörfer, Sebastian; von Mammen, Sebastian; Latoschik, Marc Erich; Lugrin, Birgit. In Frontiers in Virtual Reality, 3, pp. 2673–4192. 2022.
2021[ to top ]
  • Modding Support of Game Engines. Schreiner, Lukas; von Mammen, Sebastian. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021, of FDG’21. Association for Computing Machinery, Montreal, QC, Canada, 2021.
  • Playing with Dynamic Systems - Battling Swarms in Virtual Reality. Büttner, Johannes; Merz, Christian; von Mammen, Sebastian. In Applications of Evolutionary Computation, P. A. Castillo, J. L. Jiménez Laredo (eds.), pp. 309–324. Springer International Publishing, Cham, 2021.
  • A financial game with opportunities for fraud. Tritscher, Julian; Krause, Anna; Schlör, Daniel; Gwinner, Fabian; Von Mammen, Sebastian; Hotho, Andreas. In 2021 IEEE Conference on Games (CoG), pp. 1–5. 2021.
  • Game-Ready Inventory Systems for Virtual Reality. Mußmann, Marc; Truman, Samuel; von Mammen, Sebastian. In IEEE COG 2021, 2021, pp. 1–8. 2021.
    Best student paper award
  • Motivating Interactive Self-Organisation. von Mammen, Sebastian. In Proceedings of the Lifelike Computing Systems Workshop (LIFELIKE). 2021.
  • Tracking rower motion without on-body sensors using an instrumented machine and an artificial neural network. BenSiSaid, Karim; Ababou, Noureddine; Ababou, Amina; Roth, Daniel; von Mammen, Sebastian. In Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology. SAGE Publications Sage UK: London, England, 2021.
  • Interactive Self-Assembling Agent Ensembles. Truman, Samuel; von Mammen, Sebastian. In Proceedings of the 1st Games Technology Summit, pp. 29–36. Würzburg University Press, 2021.
  • Stigmergic, Diegetic Guidance of Swarm Construction. Truman, Samuel; Seitz, Jakob; von Mammen, Sebastian. In 2021 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C), pp. 226–231. 2021.
  • Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment. Büttner, Johannes; Von Mammen, Sebastian. In 2021 IEEE Conference on Games (CoG), pp. 1–5. 2021.
  • A Swarm Grammar-Based Approach to Virtual World Generation. Raies, Yasin; von Mammen, Sebastian. In Artificial Intelligence in Music, Sound, Art and Design, J. Romero, T. Martins, N. Rodr’i}guez-Fernández (eds.), pp. 459–474. Springer International Publishing, Cham, 2021.
2020[ to top ]
  • Immersive Analysis of Crystallographic Diffraction Data. Knote, Andreas; von Mammen, Sebastian; Gao, YunYun; Thorn, Andrea. In VRST, R. J. Teather, C. Joslin, W. Stuerzlinger, P. Figueroa, Y. Hu, A. U. Batmaz, W. Lee, F. R. Ortega (eds.), pp. 58:1–58:3. ACM, 2020.
  • Generating Real-Time Strategy Heightmaps using Cellular Automata. Ziegler, Peter; von Mammen, Sebastian. In FDG ’20: Proceedings of the 15th International Conference on the Foundations of Digital Games. IEEE, Bugibba, Malta, 2020.
  • Emergent Multiplayer Games. Wodarczyk, Sebastian; von Mammen, Sebastian. In IEEE CoG ’20: Proceedings of the 2nd International Conference on Games, pp. 33–40. IEEE, Osaka, Japan, 2020.
  • Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications. Niebling, Florian; Bruschke, Jonas; Messemer, Heike; Wacker, Markus; von Mammen, Sebastian. In Visual Computing for Cultural Heritage, F. Liarokapis, A. Voulodimos, N. Doulamis, A. Doulamis (eds.), pp. 391–408. Springer, Cham, 2020.
  • The Art of Loci: Immerse to Memorize. Vetter, Anne; Götz, Daniel; von Mammen, Sebastian. In 2020 IEEE Conference on Games (CoG), pp. 642–645. IEEE, Osaka, Japan, 2020.
  • Horde Battle III or How to Dismantle a Swarm. Büttner, Johannes; Merz, Christian; von Mammen, Sebastian. In 2020 IEEE Conference on Games (CoG), pp. 640–641. IEEE, Osaka, Japan, 2020.
  • An Integrated Design of World-in-Miniature Navigation in Virtual Reality. Truman, Samuel; Mammen, \textbf{Sebastian von. In FDG ’20: Proceedings of the 15th International Conference on the Foundations of Digital Games, pp. 1–9. ACM, Bugibba, Malta, 2020.
2019[ to top ]
  • Interactive Visualization of Multi-Cellular Tumor Spheroids. Knote, Andreas; Bernard, David; von Mammen, Sebastian; Cussat-Blanc, Sylvain. 2019.
  • Engineering a Showcase of Virtual Reality Exposure Therapy. Müller, Andreas; Truman, Samuel; von Mammen, Sebastian; Brukamp, Kirsten. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–2. IEEE, 2019.
  • VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being. von Mammen, Sebastian; Müller, Andreas; Latoschik, Marc Erich; Botsch, Mario; Brukamp, Kirsten; Schröder, Carsten; Wacker, Michael. In VS-Games, pp. 1–2. 2019.
  • Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief. Roth, Daniel; Mammen, \textbf{Sebastian von; Keil, Julian; Schildknecht, Manuel; Latoschik, Marc Erich. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–4. IEEE, 2019.
  • Interactive Agent-Based Biological Cell Simulations for Morphogenesis. Knote, Andreas; von Mammen, Sebastian. pp. 115–124. Kassel University Press, 2019.
  • Immersive Analysis of 3D Multi-cellular In-Vitro and In-Silico Cell Cultures. Knote, Andreas; Fischer, Sabine; Cussat-Blanc, Sylvain; Niebling, Florian; Bernard, David; Cogoni, Florian; von Mammen, Sebastian. In 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), pp. 82–827. 2019.
  • Empathy & Information: Ingredients for a Children’s Game on Diabetes. Burkholz, Jan; von Mammen, Sebastian. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–2. IEEE, 2019.
    Best poster paper award
  • The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting. Heydn, Katharina Anna Maria; Dietrich, Marc Philipp; Barkowsky, Marcus; Winterfeldt, Götz; von Mammen, Sebastian; Nüchter, Andreas. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–8. IEEE, 2019.
  • Wenn eine Miniatur laufen lernt. von Mammen, Sebastian; Schmidt, Hans-Günter. In Bibliotheksforum Bayern, 13(4), pp. 250–253. 2019.
  • Constructing living buildings: a review of relevant technologies for a novel application of biohybrid robotics. Heinrich, Mary Katherine; von Mammen, Sebastian; Hofstadler, Daniel Nicolas; Wahby, Mostafa; Zahadat, Payam; Skrzypczak, Tomasz; Soorati, Mohammad Divband; Krela, Rafal; Kwiatkowski, Wojciech; Schmickl, Thomas; others. In Journal of the Royal Society Interface, 16(156), p. 20190238. The Royal Society, 2019.
  • VReanimate II: training first aid and reanimation in virtual reality. Bucher, Kristina; Blome, Tim; Rudolph, Stefan; von Mammen, Sebastian. In Journal of Computers in Education, 6(1), pp. 53–78. Springer, 2019.
2018[ to top ]
  • Games Engineering. Wissenschaft mit, über und für Interaktive Systeme. von Mammen, Sebastian; Knote, Andreas; Roth, Daniel; Latoschik, Marc Erich. Vol. Games Studieren - was, wie, wo?, B. Bartholdy, L. Breitlauch, A. Czauderna, G. S. Freyermuth (eds.), pp. 269–318. Transcript - Bild und Bit., 2018.
  • Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS. Knote, A.; Mammen, \textbf{S. von. In 2018 IEEE 11th Workshop on Software Engineering and Architectures for Real-time Interactive Systems (SEARIS), pp. 1–7. 2018.
  • Simulator Sick but still Immersed: A Comparison of Head-Object Collision Handling and their Impact on Fun, Immersion, and Simulator Sickness. Ziegler, Peter; Roth, Daniel; Knote, Andreas; Kreuzer, Michael; von Mammen, Sebastian. Vol. Proceedings of the 25th IEEE Virtual Reality (VR) conference. 2018.
  • Exploring multi-cellular tumor spheroids in virtual reality. Fenies, Alix; Knote, Andreas; Bernard, David; Duthen, Yves; Lobjois, Valérie; Ducommun, Bernard; von Mammen, Sebastian; Cussat-Blanc, Sylvain. In 14e Journees Canceropole Grand Sud-Ouest (JGSO 2018), p. 191. La Grande Motte, France, 2018.
  • BSc Games Engineering. Latoschik, Marc Erich; von Mammen, Sebastian. Vol. Games Studieren - was, wie, wo?, B. Bartholdy, L. Breitlauch, A. Czauderna, G. S. Freyermuth (eds.), pp. 491–502. Transcript - Bild und Bit., 2018.
  • Pathomon: A Social Augmented Reality Serious Game. Rapp, Daniel; Müller, Jonas; Bucher, Kristina; von Mammen, Sebastian. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–4. IEEE, 2018.
  • A Gamification Concept for Teaching Swarm Robotics. Hamann, Heiko; Pinciroli, Carlo; Mammen, \textbf{Sebastian von. In 2018 12th European Workshop on Microelectronics Education (EWME), pp. 83–88. IEEE, 2018.
  • Rethinking real-time strategy games for virtual reality. Truman, Samuel; Rapp, Nicolas; Roth, Daniel; von Mammen, Sebastian. In Proceedings of the 13th International Conference on the Foundations of Digital Games, pp. 31:1–31:6. ACM, 2018.
2017[ to top ]
  • 3-D visualization of dynamic runtime structures. Ciolkowski, Marcus; Faber, Simon; Mammen, \textbf{S. von. In Proceedings of the 27th International Workshop on Software Measurement and 12th International Conference on Software Process and Product Measurement, pp. 189–198. 2017.
  • Design and Exploration of Braiding Swarms in VR. Wagner, Daniel; Hofmann, Christian; Hamann, Heiko; von Mammen, Sebastian. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, p. 13. Gothenborg, Sweden, 2017.
  • A Model and Pipeline for Interactive Simulation of Morphological Biology. Knote, Andreas; Mammen, \textbf{S. von. In Morphogenetic Engineering Workshop, at the European Conference on Artificial Life (ECAL) 2017 September 4, 2017. 2017.
  • Towards EEG-based eye-tracking for interaction design in head-mounted devices. Dietrich, Marc Philipp; Winterfeldt, Götz; von Mammen, Sebastian. In 2017 IEEE 7th International Conference on Consumer Electronics-Berlin (ICCE-Berlin), pp. 227–232. IEEE, 2017.
  • Decentralised trust-management inspired by ant pheromones. Edenhofer, Sarah; Tomforde, Sven; Fischer, Darius; Hähner, Jörg; Menzel, Florian; von Mammen, Sebastian. In International Journal of Mobile Network Design and Innovation, 7(1), pp. 46–55. Inderscience Publishers (IEL), 2017.
  • A Human-in-the-Loop Environment for Developmental Biology. Däschinger, Melanie; Knote, Andreas; Green, Rebecca; von Mammen, Sebastian. In Proceedings of the ECAL 2017, pp. 475–482. MIT Press, Lyon, France, 2017.
  • VReanimate---Non-verbal guidance and learning in virtual reality. Blome, Tim; Diefenbach, Alexander; Rudolph, Stefan; Bucher, Kristina; von Mammen, Sebastian. In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 23–30. IEEE, 2017.
  • The game of flow-cellular automaton-based fluid simulation for realtime interaction. Heintz, Christian; Grunwald, Moritz; Edenhofer, Sarah; Hähner, Jörg; von Mammen, Sebastian. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 1–2. 2017.
  • Pick Again: Self-Adaptive Warehouse Commissioning. Meisch, Oliver; Peet, Gerben; Rudolph, Stefan; Hähner, Jörg; von Mammen, Sebastian. In ARCS 2017; 30th International Conference on Architecture of Computing Systems, pp. 1–7. VDE, 2017.
  • An evolutionary approach to behavioural morphometrics. Däschinger, Melanie; Knote, Andreas; von Mammen, Sebastian. In Proceedings of the Genetic and Evolutionary Computation Conference Companion, pp. 83–84. ACM, 2017.
  • Interactive simulations of biohybrid systems. von Mammen, Sebastian; Wagner, Daniel; Knote, Andreas; Taskin, Umut. In Frontiers in Robotics and AI, 4, p. 50. Frontiers, 2017.
  • Swarm Robotics. Hamann, Heiko; von Mammen, Sebastian. In Organic Computing--Technical Systems for Survival in the Real World, C. Müller-Schloer, S. Tomforde (eds.), pp. 525–547. Birkhäuser, 2017.
  • Controllers & Inputs: Masters of Puppets. Roth, Daniel; Lugrin, Jean-Luc; von Mammen, Sebastian; Latoschik, Marc Erich. In Digital Formations, Vol. Avatar, Assembled -- The Social and Technical Anatomy of Digital Bodies, 106, J. Banks (ed.), pp. 281–290. Peter Lang, 2017.
2016[ to top ]
  • Self-organised Construction with Revit. Edenhofer, Sarah; Rädler, Simon; Hoß, Manuel; von Mammen, Sebastian. In Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems, pp. 157–159. IEEE Computer Society, Augsburg, Germany, 2016.
  • Robotics for Self-Organised Construction. Gerling, Victor; von Mammen, Sebastian. In Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems, pp. 156–165. IEEE Computer Society, Augsburg, Germany, 2016.
  • Self-Organisation in Games, Games on Self-Organisation. von Mammen, Sebastian. In Proceedings of the International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–8. IEEE, 2016.
  • Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. von Mammen, Sebastian; Hamann, Heiko; Heider, Michael. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 139–142. ACM, 2016.
  • Pheromander: Real-time Strategy with Digital Pheromones. Kerler, Simon; Vilsmeier, Johannes; Edenhofer, Sarah; von Mammen, Sebastian. In Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on, pp. 1–4. IEEE, 2016.
  • Interactive Self-Organisation. von Mammen, Sebastian. 2016, November.
  • Cyber sick but still having fun. von Mammen, Sebastian; Knote, Andreas; Edenhofer, Sarah. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 325–326. ACM, 2016.
  • Distributed Resource Allocation as Co-Evolution Problem. Tomforde, Sven; Meier, David; Stein, Anthony; von Mammen, Sebastian. In Proceedings of the IEEE Congress on Evolutionary Computation (CEC), p. in press. IEEE Press, Vancouver, Canada, 2016.
  • Evolving a Facade-Servicing Quadrotor Ensamble. von Mammen, Sebastian; Lehner, Patrick; Tomforde, Sven. In Proceedings of COGNITIVE 2016 the Eighth International Conference on Advanced Cognitive Technologies and Applications (COGNITIVE), pp. 16–21. ThinkMind, Rome, Italy, 2016.
  • The Digital Patient: Advancing Medical Research, Education, and Practice. von Mammen, Sebastian; Schellmoser, Stefan; Jacob, Christian; Hähner, Jörg. In Wiley Series in Modeling and Simulation, pp. 149–170. John Wiley & Sons, Hoboken, New Jersey, 2016.
  • Come Fly with Me-Perceive the World through a Mosquito’s Senses. Stifter, Christopher; Edenhofer, Sarah; von Mammen, Sebastian. In Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–4. IEEE Press, 2016.
    Best short paper award
  • An Organic Computing Approach to Self-Organizing Robot Ensembles. Mammen, \textbf{S. von; Tomforde, Sven; Hähner, Jörg. In Frontiers in Robotics and AI, 3, p. 67. 2016.
  • SkyNetz: A Playful Experiential Robotics Simulator. Han, Robin; Auer, Dominik; Edenhofer, Sarah; von Mammen, Sebastian. In Proceedings of the International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pp. 1–4. IEEE, 2016.
  • Design and Evaluation of an Extended Learning Classifier-Based StarCraft Micro AI. Rudolph, Stefan; von Mammen, Sebastian; Jungbluth, Johannes; Hähner, Jörg. In Applications of Evolutionary Computation, pp. 669–681. Springer, 2016.
  • Neozoa: An immersive, interactive sandbox for the study of competing. Knote, Andreas; Edenhofer, Sarah; Von Mammen, Sebastian. In K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), IEEE Virtual Reality Workshop on, pp. 5–10. IEEE, 2016.
2015[ to top ]
  • Time Series Evolution for Integrating Developmental Processes. von Mammen, Sebastian; Däschinger, Melanie. In Proceedings of the European Conference on Artificial Life 2015 (ECAL), pp. 320–324. 2015.
  • Cooperative Self-Optimisation of Network Protocol Parameters at Runtime. Tomforde, Sven; Kantert, Jan; von Mammen, Sebastian; Hähner, Jörg. In Proceedings of the 12th International Conference on Informatics in Control, Automation, and Robotics (ICINCO), pp. 123–130. INSTICC, Colmar, France, 2015.
  • The Digital Aquarist: An Interactive Ecology Simulator. Schikarski, Julian; Meisch, Oliver; Edenhofer, Sarah; von Mammen, Sebastian. In Proceedings of the European Conference on Artificial Life 2015 (ECAL), pp. 389–396. 2015.
  • PowerSurge: A Serious Game on Power Transmission Networks. von Mammen, Sebastian; Hertwig, Fabian; Lehner, Patrick; Obermayer, Florian. In Applications of Evolutionary Computation, pp. 406–417. Springer, 2015.
  • Autonomous Self-Integration in Interwoven Systems. Hähner, Jörg; von Mammen, Sebastian; Tomforde, Sven. In Proceedings of the 28th GI/ITG International Conference on Architecture of Computing Systems (ARCS), pp. 9–10. 2015.
  • Evolution of Controllers for Robot-Plant Bio-Hybdrids: A Simple Case Study Using a Model of Plant Growth and Motion. Wahby, Mostafa; Divband Soorati, Mohammad; von Mammen, Sebastian; Hamann, Heiko. In Proceedings of 25. Workshop Computational Intelligence, pp. 67–86. KIT Scientific Publishing, Dortmund, 2015.
  • Modeling and Understanding the Human Body with SwarmScript. von Mammen, Sebastian; Schellmoser, Stefan; Jacob, Christian; Hähner, Jörg. In The Digital Patient: Advancing Healthcare, Research, and Education, pp. 149–169. John Wiley & Sons, Inc, 2015.
  • Cloud Computing - An Educational Game on Weather Phenomena. Rauscher, Julia; Eckardt, Katharina; Edenhofer, Sarah; von Mammen, Sebastian. In VS-GAMES 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications, pp. 193–196. IEEE Press, New York, 2015.
  • Interactive Multi-Physics Simulation for Endodontic Treatment. von Mammen, Sebastian; Weber, Marco; Opel, Hans; Davison, Timothy. In Modeling and Simulation in Medicine Symposium, pp. 36–41. Curran Associates, Inc., 2015.
  • Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic. Gaibler, Frank; Faber, Simon; Edenhofer, Sarah; von Mammen, Sebastian. In VS-GAMES 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications, pp. 179–183. IEEE Press, New York, 2015.
  • CoSMoS in the Interactive Simulation Curriculum. von Mammen, Sebastian; Edenhofer, Sarah; Hähner, Jörg. In Proceedings of the 2015 Workshop on Complex System Modelling and Simulation (CoSMoS), pp. 85–106. 2015.
  • Bring it on, complexity! Present and future of self-organising middle-out abstraction. von Mammen, Sebastian; Steghöfer, Jan-Philipp. In The Computer after Me: Awareness and Self-Awareness in Autonomic Systems, pp. 83–102. World Scientific, 2015.
2014[ to top ]
  • Swarm Grammars GD: Interactive Exploration of Swarm Dynamics and Structural Development. von Mammen, Sebastian; Edenhofer, Sarah. In ALIFE 14: The International Conference on the Synthesis and Simulation of Living Systems, pp. 312–320. MIT press, 2014.
  • OCbotics: An Organic Computing Approach to Collaborative Robotic Swarms. von Mammen, Sebastian; Tomforde, Sven; Hähner, Jörg; Lehner, Patrick; Förschner, Lukas; Hiemer, Andreas; Nicola, Mirela; Blickling, Patrick. In Swarm Intelligence (SIS), 2014 IEEE Symposium on, pp. 1–8. IEEE, 2014.
  • Adaptive agent abstractions to speed up spatial agent-based simulations. Sarraf Shirazi, Abbas; Davison, Timothy; Mammen, \textbf{S. von; Denzinger, Jörg; Jacob, Christian. In Simulation Modelling Practice and Theory, 40, pp. 144–160. Elsevier, 2014.
  • The Computer after Me: Awareness and Self-Awareness in Autonomic Systems. von Mammen, Sebastian; Steghöfer, Jan-Philipp. J. Pitt (ed.), pp. 83–102. World Scientific Press, 2014.
  • Organic Data: Ein sicheres, dezentralisiertes Big Data Konzept. von Mammen, Sebastian; Grenz, Carsten; Hähner, Jörg; Timpf, Sabine; Loebenberger, Daniel; Mandl, Stefan; Kozachuk, Oleksandr. In Proceedings of INFORMATIK 2014: Big Data - Komplexität meistern, of Lecture Notes in Informatics, pp. 1241–1252. Springer, Stuttgart, Germany, 2014.
  • ``Know Thyself’’-Computational Self-Reflection in Intelligent Technical Systems. Tomforde, Sven; Hahner, Jorg; von Mammen, Sebastian; Gruhl, Christian; Sick, Bernhard; Geihs, Kurt. In IEEE Eighth International Conference on Self-Adaptive and Self-Organizing Systems Workshops (SASOW), pp. 150–159. IEEE, 2014.
2013[ to top ]
  • Self-organized middle-out abstraction of complexity. von Mammen, Sebastian; Steghöfer, Jan-Philipp. In Awareness: Self-Awareness in Autonomic Systems. 2013.
  • Object tracking as job-scheduling problem. Jaenen, Uwe.; Spiegelberg, Henning; Sommer, Lars; von Mammen, Sebastian; Brehm, Jürgen; Haehner, Jörg. In Seventh International Conference on Distributed Smart Cameras (ICDSC), pp. 1–7. 2013.
  • ARCS Architectural Chameleon Skin. Mohammed-Amin, Rozhen K.; von Mammen, Sebastian; Boyd, Jeffrey E. In Proceedings of the 31st eCAADe Conference, Vol. 1 of Computation and Performance, R. Stouffs, S. Sariyildiz (eds.), pp. 467–475. eCAADe and vdf Hochschulverlag AG, 2013.
  • Abstraction of agent interaction processes: Towards large-scale multi-agent models. Shirazi, Abbas Sarraf; Mammen, \textbf{S. von; Jacob, Christian. In Simulation, 89(4), pp. 524–538. SAGE Publications, 2013.
2012[ to top ]
  • Swarm-based Computational Development. von Mammen, Sebastian; Phillips, David; Davison, Timothy; Jamniczky, Heather; Hallgr’i}msson, Benedikt; Jacob, Christian. In Morphogenetic Engineering: Toward Programmable Complex Systems, H. S. R. Doursat (ed.). Springer Verlag, 2012.
  • A Trans-Disciplinary Program for Biomimetic Computing and Architectural Design. Mammen, \textbf{Sebastian von; Taron, Josh. In 6th International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD), pp. pp. 141–154. ASCAAD, Manama, Bahrain, 2012.
  • LINDSAY Virtual Human: Multi-scale, Agent-based, and Interactive. Jacob, C.; von Mammen, S.; Davison, T.; Sarraf-Shirazi, A.; Sarpe, V.; Esmaeili, A.; Phillips, D.; Yazdanbod, I.; Novakowski, S.; Steil, S.; Gingras, C.; Jamniczky, H.; Hallgrimsson, B.; Wright, B. In Advances in Intelligent Modelling and Simulation: Artificial Intelligence-based Models and Techniques in Scalable Computing, Vol. 422, S. U. K. J. Kolodziej, T. Burczyński (eds.), pp. 327–349. Springer Verlag, 2012.
  • Optimization of Swarm-based Simulations. von Mammen, Sebastian; Sarraf Shirazi, Abbas; Sarpe, Vladimir; Jacob, Christian. In ISRN Artificial Intelligence, Article ID 365791, pp. 1–12. 2012.
  • A Trans-Disciplinary Program for Biomimetic Computing and Architectural Design. von Mammen, Sebastian; Taron, Josh. In ITcon: Special Issue CAAD and Innovation, 17, pp. pp. 239–257. 2012.
2011[ to top ]
  • SwarmScript 3.0: Algorithmic Specification. von Mammen, Sebastian; Steil, Scott. University of Calgary, November, 2011.
  • Self-organized Middle-Out Abstraction. von Mammen, Sebastian; Steghöfer, Jan-Philipp; Denzinger, Jörg; Jacob, Christian. In Self-Organizing Systems, Vol. 6557 of Lecture Notes in Computer Science, C. Bettstetter, C. Gershenson (eds.), pp. 26–31. Springer Verlag, Karslruhe, Germany, 2011.
  • Remarks on the future of AI: machines and communication. Richter, Michael M.; von Mammen, Sebastian. In Annals of Mathematics and Artificial Intelligence: Special Issue: Essays on Mathematics and AI -- Personal Perspectives: Past, Present and Future 20th Anniversary of the Annals of Mathematics and Artificial Intelligence, 61(1), pp. 41–46. 2011.
  • Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture. Mor, Liraz; Liu, Chao; von Mammen, Sebastian. In Applications of Evolutionary Computing, Proceedings Part II, of Lecture Notes in Computer Science, pp. 364–373. Springer Verlag, Torino, Italy, 2011.
  • Self-Organized Learning of Collective Behaviours in Agent-Based Simulations. Sarraf Shirazi, Abbas; von Mammen, Sebastian; Yazdanbod, Iman; Jacob, Christian. In ICCS 2011: 8th International Conference on Complex Systems, H. S. et al. (ed.), pp. 543–555. NECSI Knowledge Press, Boston, USA, 2011.
  • Eine Zukunftsperspektive der Künstlichen Intelligenz am Beispiel menschlicher Kommunikation mit Rechnern. Richter, Michael M.; von Mammen, Sebastian. In Künstliche Intelligenz, 25(4), pp. 303–306. 2011.
  • Hierarchical Self-Organized Learning in Agent-Based Modeling of the MAPK Signaling Pathway. Sarraf Shirazi, Abbas; von Mammen, Sebastian; Jacob, Christian. In CEC 2011, IEEE Congress on Evolutionary Computation, pp. 2245–2251. IEEE Press, New Orleans, Louisiana, 2011.
  • Artistic Exploration of the Worlds of Digital Developmental Swarms. Mammen, \textbf{S. von; Wissmeier, Thomas; Wong, Joyce; Jacob, Christian. In LEONARDO, 44, pp. 5–13. 2011.
2010[ to top ]
  • Component-Based Networking for Simulations in Medical Education. von Mammen, Sebastian; Davison, Timothy; Baghi, Hamidreza; Jacob, Christian. In IEEE Symposium on Computers and Communications, ISCC’10, pp. 975–979. IEEE Press, Riccione, Italy, 2010.
  • A Graph-Based Developmental Swarm Representation and Algorithm. von Mammen, Sebastian; Phillips, David; Davison, Timothy; Jacob, Christian. In Swarm Intelligence, Vol. 6234 of Lecture Notes in Computer Science, pp. 1–12. Springer Verlag, Brussels, Belgium, 2010.
  • Adaptive Modularization of the MAPK Signaling Pathway Using the Multiagent Paradigm. Sarraf Shirazi, Abbas; Mammen, \textbf{S. von; Jacob, Christian. In Parallel Problem Solving from Nature -- PPSN XI, Vol. 6239, pp. 401–410. Springer Verlag, Krakow, Poland, 2010.
  • Interfacial Design: Situating Contemporary Autopoietic Techniques within the Context of the Autonomy Project and Biotechnological Revolution. Taron, Josh; von Mammen, Sebastian. In eCAADe 2010: Conference on Education and Research in Computer Aided Architectural Design in Europe, pp. pp. 253–262. eCAADe and vdf Hochschulverlag AG, Zurich, Switzerland, 2010.
  • EvoShelf : A System for Managing and Exploring Evolutionary Data. Davison, Timothy; von Mammen, Sebastian; Jacob, Christian. In Parallel Problem Solving in Nature (PPSN), of Lecture Notes in Computer Science, pp. 310–319. Springer, 2010.
2009[ to top ]
  • Swarming for Games: Immersion in Complex Systems. von Mammen, Sebastian; Jacob, Christian. In Applications of Evolutionary Computing, Proceedings Part II, of Lecture Notes in Computer Science, pp. 293–302. Springer Verlag, Tübingen, Germany, 2009.
  • The evolution of swarm grammars-growing trees, crafting art, and bottom-up design. von Mammen, Sebastian; Jacob, Christian. In Computational Intelligence Magazine, IEEE, 4(3), pp. 10–19. IEEE, 2009.
  • Evolutionary Swarm Design: How Can Swarm-based Systems Help to Generate and Evaluate Designs?. von Mammen, Sebastian; Novakowski, Scott; Hushlak, Gerald; Jacob, Christian. In DESIGN Principles & Practices: An International Journal, 3, pp. 371–386. 2009.
  • Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes. Technical Report (PhD dissertation), . von Mammen, Sebastian. PhD dissertation. University of Calgary, 2009, June.
2008[ to top ]
  • Swarm-driven idea models - From insect nests to modern architecture. von Mammen, Sebastian; Jacob, Christian. In Eco-Architecture 2008, Second International Conference on Harmonisation Between Architecture and Nature, C. Brebbia (ed.), pp. 117–126. WIT Press, Algarve, Portugal, 2008.
  • Virtual Constructive Swarms: Compositions and Inspirations. von Mammen, Sebastian; Wong, Joyce; Jacob, Christian. In Applications of Evolutionary Computing, Proceedings of EvoWorkshops 2008, Vol. 4974 of Lecture Notes in Computer Science, pp. 491–496. Springer Verlag, Napoli, Italy, 2008.
  • The Spatiality of Swarms --- Quantitative Analysis of Dynamic Interaction Networks. von Mammen, Sebastian; Jacob, Christian. In Proceedings of Artificial Life XI, pp. 662–669. MIT Press, Winchester, UK, 2008.
  • Evolving artificial constructive swarms - Experimental models and methodologies. von Mammen, Sebastian. VDM-Verlag, Saarbrücken, Germany, 2008.
  • Evolutionary Swarm Design of Architectural Idea Models. von Mammen, Sebastian; Jacob, Christian. In Genetic and Evolutionary Computation Conference (GECCO) 2008, pp. 143–150. ACM Press, Atlanta, USA, 2008.
2007[ to top ]
  • Teaching bacteria how to dance. King, Patrick; Lavrovsky, Vladic; von Mammen, Sebastian; Jacob, Christian. In Synthetic Biology, IET, 1, pp. 36–40. 2007.
  • Swarm grammars: growing dynamic structures in 3D agent spaces. Jacob, Christian; von Mammen, Sebastian. In Digital Creativity, 18(1), pp. 54–64. 2007.
  • Genetic Swarm Grammar Programming: Ecological Breeding like a Gardener. von Mammen, Sebastian; Jacob, Christian. In CEC 2007, IEEE Congress on Evolutionary Computation, D. Srinivasan, L. Wang (eds.), pp. 851–858. IEEE Press, 2007.
2006[ to top ]
  • Welcome to the Jungle - Robots Entering the Realm of Animals. von Mammen, Sebastian. University of Calgary, Calgary, Canada, 2006.
  • Swarm Grammars - A New Approach to Dynamic Growth. von Mammen, Sebastian. University of Calgary, Calgary, Canada, 2006.
  • What’s on tonight: user-centered and situation-aware proposals for TV programmes. Ludwig, Bernd; Mandl, Stefan; von Mammen, Sebastian. In IUI 2006: 11th international conference on Intelligent user interfaces, pp. 258–260. ACM Press, Sydney, Australia, 2006.
2005[ to top ]
  • Entwicklung eines Lernsystems für Gruppenpräferenzen. von Mammen, Sebastian. 2005, October.
  • Evolving swarms that build 3D structures. von Mammen, Sebastian; Jacob, Christian; Kókai, Gabriella. In Congress on Evolutionary Computation, pp. 1434–1441. IEEE, 2005.