Publications
- [ 2024 ]
- [ 2023 ]
- [ 2022 ]
- [ 2021 ]
- [ 2020 ]
- [ 2019 ]
- [ 2018 ]
- [ 2017 ]
- [ 2016 ]
- [ 2015 ]
- [ 2014 ]
- [ 2013 ]
- [ 2012 ]
- [ 2011 ]
- [ 2010 ]
- [ 2009 ]
- [ 2008 ]
- [ 2007 ]
2024[ to top ]
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What a Laugh! Effects of Voice and Laughter on a Social Robot’s Humorous Appeal and Recipients’ Transportation and Emotions in Humorous Robotic Storytelling. . In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 2131–2138. IEEE, 2024.
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Iteratively Designing a Mobile App for Measuring In-Group Out-Group Bias with Preschool Children. . In ACM Interaction Design and Children Conference (IDC ’24), pp. 119–132. 2024.
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Investigating the Mere Exposure Effect in Relation to Perceived Eeriness and Humaneness of a Social Robot. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024). ACM, New York, NY, USA, 2024.
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Binded to the Lights - Storytelling with a Physically Embodied and a Virtual Robot using Emotionally Adapted Lights. . In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 2117–2124. IEEE, 2024.
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Excuse Me, May I Disturb You? The Influence of Politeness of a Social Robot on the Perception of Interruptions. . In 33th IEEE International Conference on Robot and Human Interactive Communication. IEEE, 2024.
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Enhancing Trust towards the Police with Virtual Agents - Enhancing Trust towards the Police through Interaction with Virtual Agents - Investigating the Ingroup Effect with Mixed-Cultural Individuals. . In Proceedings of the 24th ACM International Conference on Intelligent Virtual Agents, of IVA ’24. ACM, 2024.
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The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024), pp. 1018–1022. ACM, New York, NY, USA, 2024.
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Meet or Call my Robotic Tutor? - The Effect of a Physically vs. Virtually Present Social Robot on Learning Outcomes, Engagement and Perception. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024). ACM, New York, NY, USA, 2024.
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Investigating Social Robots in Medical Offices - A Field Study. . In 20th IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2024). IEEE, 2024.
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Reiteratively Designing a Robotic Concierge with Different Stakeholders – a Multi-Methods Field Study. . In 20th IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2024). IEEE, 2024.
2023[ to top ]
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Reducing Racial Bias by Interacting with Virtual Agents: An Intervention in Virtual Reality. . In Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, of AAMAS ’23, pp. 747–755. International Foundation for Autonomous Agents and Multiagent Systems, London, United Kingdom, 2023.
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Pepper on the Job: Applying Social Robots in Employee Training. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023). IEEE, 2023.
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PePUT: A Unity Toolkit for the Social Robot Pepper. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE, 2023.
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Generating Social Contexts with Virtual Agents to Foster Interruptibility Research for Socially Interactive Agents. . In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
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Evaluation of a Social Robot at the Reception Desk for Exam Registration During Covid-19. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023). IEEE, 2023.
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Effects of Social Ingroup Cues on Empathy Towards an Intelligent Virtual Agent With a Mixed-Cultural Background. . In Proceedings of the Conference for Affective Computing and Intelligent Interaction 2023. Cambridge (Massachusetts), United States of America, 2023.
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Who Would You Rather Ask for Help? A Comparison Between Two Chatbot Personalities in Information Management. . In Human-Computer Interaction, of Lecture {Notes} in {Computer} {Science}, M. Kurosu, A. Hashizume (eds.), pp. 334–353. Springer Nature Switzerland, Cham, 2023.
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Using a Social Robot as a Hotel Assessment Tool. . In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2023). 2023.
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Iteratively designing a robotic concierge with different stakeholders - A multi-methods field study. . In AIRSI 2023 - The Metaverse Conference. 2023.
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Towards an Adaptive Pedagogical Agent in a Reading Intervention Using Reinforcement Learning. . In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
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Digitale silbenbasierte Leseintervention in Klasse 2: Worterkennungsleistung moderiert den Einfluss auf Lese- und Rechtschreibfähigkeiten. . In Vortrag bei der 19. Fachgruppentagung Pädagogische Psychologie, of PAEPS. 2023.
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A System for Building Wizard-of-Oz-based Interactive Scenarios with Mixed-Cultural Intelligent Virtual Agents. . In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, of IVA ’23. ACM, Würzburg, Germany, 2023.
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Behavioural Adaptation Towards Foreign Virtual Agents in VR - the Impact of Non-Native Speech. . In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, of IVA ’23. ACM, Würzburg, Germany, 2023.
2022[ to top ]
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Mixed-Cultural Speech for Mixed-Cultural Users - Natural vs. Synthetic Speech for Virtual Agents. . In HAI ’22: International Conference on Human-Agent Interaction, pp. 290–292. ACM, 2022.
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Mixed-Cultural Speech for Mixed-Cultural Users - Natural vs. Synthetic Speech for Virtual Agents. . In Proceedings of the 10th International Conference on Human-Agent Interaction, pp. 290–292. Christchurch, New Zealand, 2022.
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Second Language Learning through Storytelling with a Social Robot-An Online Case Study. . In 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 67–74. IEEE, 2022.
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Designing Social Robots’ Speech in the Hotel Context-A Series of Online Studies. . In 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022), pp. 163–170. IEEE, 2022.
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Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German. . In INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. ACM, 2022.
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Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language. . In HAI ’22: International Conference on Human-Agent Interaction, pp. 67–75. ACM, 2022.
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Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception. . In Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022). IEEE Press, 2022.
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A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study. . In Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science, Vol. 13284, S. Crossley, E. Popescu (eds.). Springer, 2022.
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Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German. . In Proceedings of the INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION (ICMI ’22), November 7--11, 2022, pp. 15–24. Bengaluru, India, 2022.
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Addressing Waste Separation With a Persuasive Augmented Reality App. . In Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22). Association for Computing Machinery, New York, NY, USA, 2022.
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Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language. . In Proceedings of the 10th International Conference on Human-Agent Interaction, pp. 67–75. Christchurch, New Zealand, 2022.
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Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change. . In Persuasive Technology 2022, N. Baghaei, J. Vassileva, R. Ali, K. Oyibo (eds.). Springer International Publishing, 2022.
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Investigating Adaptive Robot Tutoring in a Long-Term Interaction in Higher Education. . In 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022), pp. 171–178. IEEE, 2022.
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Addressing Motivation in an E-Learning Scenario by applying Narration and Choice. . In Proceedings of the 35th British Human-Computer Interaction Conference (BCS HCI 22). 2022.
2021[ to top ]
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Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent. . In Proceedings of the 9th International Conference on Human-Agent Interaction 2021. ACM, 2021.
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Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
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Towards Adaptive Robotic Tutors in Universities: A Field Study. . In International Conference on Persuasive Technology (PERSUASIVE 2021). Springer, 2021.
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Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
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Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification. . In International Conference on Artificial Intelligence in Education (AIED 2021), pp. 314–319. Springer, 2021.
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Towards a digital syllable-based reading intervention: An interview study with second-graders. . In British HCI Conference 2021 (BCS-HCI 2021). 2021.
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Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
2020[ to top ]
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(Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment. . In International Conference on Persuasive Technology (PERSUASIVE 2020), Vol. 12064 of Lecture Notes in Computer Science, G.-H. S., J. T., M. C. (eds.). Springer, 2020.
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Integrating a Social Robot in Higher Education – A Field Study. . In 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), pp. 573–579. 2020.
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What if it speaks like it was from the village? Effects of a Robot speaking in Regional Language Variations on Users’ Evaluations. . In 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), pp. 1315–1320. 2020.
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Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot. . In Companion of the 2020 International Conference on Human-Robot Interaction, pp. 409–411. ACM, 2020.
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Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality. . In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. ACM, 2020.
2019[ to top ]
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Towards Narrative-Driven Atmosphere for Virtual Classroom. . In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–6. 2019.
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Identifying Social Context Factors Relevant for a Robotic Elderly Assistant. . In International Conference on Social Robotics (ICSR), Vol. 11876 of Lecture Notes in Computer Science, M. A. Salichs, S. S. Ge, E. I. Barakova, J.-J. Cabibihan, A. R. Wagner, Álvaro C. González, H. He (eds.), pp. 558–567. Springer, 2019.
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Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. . In 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–4. IEEE, 2019.
2018[ to top ]
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Towards Serious Games and Applications in Smart Substitutional Reality. . In 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018), pp. 25–32. IEEE, 2018.
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Female Robots as Role-models? The Influence of Robot Gender and Learning Materials on Learning Success. . In International Conference on Artificial Intelligence in Education (AIED 2018), pp. 276–280. Springer, 2018.
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Do I act familiar? Investigating the Similarity-Attraction Principle on Culture-specific Communicative behaviour for Social Robots. . In International Conference on Intelligent Robots and Systems (IROS 2018), of IROS \u002718, pp. 2033–2039. IEEE, 2018.
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Adapted Foreigner-directed Communication towards Virtual Agents. . In 18th International Conference on Intelligent Virtual Agents (IVA 2018), pp. 59–64. ACM, 2018.
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Follow the White Robot - A Role-Playing Game with a Robot Game Master. . In 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018), of AAMAS \u002718, pp. 1812–1814. ACM, Stockholm, Sweden, 2018.
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A Pilot Study on Adaptive Gesture Use in Interaction with Non-native Listeners. . In 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, pp. 26–32. ACM, 2018.
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Social Robots as a Means of Integration? An Explorative Acceptance Study considering Gender and Non-verbal Behaviour. . In International Conference on Intelligent Robots and Systems (IROS 2018), of IROS \u002718, pp. 2026–2032. IEEE, 2018.
2017[ to top ]
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There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour. . In 9th International Conference on Social Robotics (ICSR 2017), of LNCS. Springer, 2017.
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In the Face of Emotion: A Behavioral Study on Emotions Towards a Robot Using the Facial Action Coding System. . In Companion of the 2017 {ACM/IEEE} International Conference on Human-Robot Interaction (HRI 2017), B. Mutlu, M. Tscheligi, A. Weiss, J. E. Young (eds.), pp. 205–206. ACM, 2017.
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Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System. . In Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017), B. Mutlu, M. Tscheligi, A. Weiss, J. E. Young (eds.), pp. 129–130. ACM, 2017.
2016[ to top ]
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Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints. . In 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016. 2016.
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Augmented Reasoning in the Mirror World. . In 22nd ACM Conference on Virtual Reality Software and Technology (VRST 2016), pp. 313–314. ACM, Munich, Germany, 2016.
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The Influence of a Social Robot’s Persona on How it is Perceived and Accepted by Elderly Users. . In 8th International Conference on Social Robotics (ICSR 2016), Vol. 9979 of LNCS, A. Agah, J.-J. Cabibihan, A. M. Howard, M. A. Salichs, H. He (eds.), pp. 681–691. Springer, 2016.
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Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant. . In 11th International Conference on Persuasive Technology (PERSUASIVE 2016), Vol. 9638 of LNCS, A. Meschtscherjakov, B. E. R. de Ruyter, V. Fuchsberger, M. Murer, M. Tscheligi (eds.), pp. 315–326. Springer, 2016.
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A Low-cost, Variable, Interactive Surface for Mixed-Reality Tabletop Games. . In 22nd ACM Symposium on Virtual Reality Software and Technology (VRST 2016), of VRST \u002716, pp. 297–298. ACM, 2016.
2015[ to top ]
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Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training. . In 17th International Conference on Artificial Intelligence in Education (AIED 2015), of LNCS, C. Conati, N. Heffernan, A. Mitrovic, F. M. Verdejo (eds.). Springer, 2015.
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Visualization Support for Comparing Energy Consumption Data. . In 19th International Conference on Information Visualisation, pp. 28–34. IEEE, 2015.
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Promoting Energy-Effcient Behavior by Recommendations based on Energy Cultures. . In Workshop on Fostering Smart Energy Applications (FSEA 2015), held in conjunction with INTERACT 2015. 2015.
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Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors. . In International Conference on Culture and Computing. IEEE, 2015.
2014[ to top ]
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A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters. . In 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques, Vol. 8511 of LNCS, M. Kurosu (ed.), pp. 532–543. Springer, 2014.
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Evaluating the Effectiveness of Visualizations for Comparing Energy Usage Data. . In Workshop on Fostering Smart Energy Applications (FSEA 2014), in conjunction with Advanced Visual Interfaces, pp. 5–8. 2014.
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Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario. . In 14th International Conference on Intelligent Virtual Agents (IVA 2014), Vol. 8637 of LNCS, T. W. Bickmore, S. Marsella, C. L. Sidner (eds.), pp. 236–239. Springer, 2014.
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MIXER: why the difference?. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1687–1688. IFAAMAS, 2014.
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Werewolves, Cheats, and Cultural Sensitivity. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1085–1092. IFAAMAS, 2014.
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A hybrid Approach to model a Bayesian Network of Culture-specific Behavior. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1395–1396. IFAAMAS, 2014.
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Engaging with Virtual Characters using a Pictorial Interaction Language. . In Extended Abstracts on Human Factors in Computing Systems (CHI EA 2014), M. Jones, P. A. Palanque, A. Schmidt, T. Grossman (eds.), pp. 531–534. ACM, 2014.
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Simulating Deceptive Cues of Joy in Humanoid Robots. . In 14th International Conference on Intelligent Virtual Agents (IVA 2014), Vol. 8637 of LNCS, T. W. Bickmore, S. Marsella, C. L. Sidner (eds.), pp. 174–177. Springer, 2014.
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Effects of Language Variety on Personality Perception in Embodied Conversational Agents. . In 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques, Vol. 8511 of LNCS, M. Kurosu (ed.), pp. 429–439. Springer, 2014.
2013[ to top ]
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Investigating the Influence of Culture on Proxemic Behaviors for Humanoid Robots. . In International Symposium on Robot and Human Interactive Communication (RO-MAN 2013), pp. 430–435. IEEE, 2013.
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Cultural Diversity for Virtual Characters (Extended Abstract). . In International Joint Conference on Artificial Intelligence (IJCAI 2013), F. Rossi (ed.). IJCAI/AAAI, 2013.
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Time-Pie visualization: Providing Contextual Information for Energy Consumption Data. . In 17th International Conference on Information Visualisation (IV 2013), pp. 102–107. IEEE, 2013.
2012[ to top ]
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Cultural Diversity for Virtual Characters - Investigating Behavioral Aspects across Cultures.. Technical Report (PhD dissertation), . . PhD dissertation, pp. I–IV, 1. Universität Augsburg, 2012.
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ECUTE: Difference is good!. . In International Conference on E-Learning, (IADIS), pp. 425–429. 2012.
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Cultural Behaviors of Virtual Agents in an Augmented Reality Environment. . In 12th International Conference on Intelligent Virtual Agents (IVA 2012), Vol. 7502 of LNCS, Y. I. Nakano, M. Neff, A. Paiva, M. A. Walker (eds.), pp. 412–418. Springer, 2012.
2011[ to top ]
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Culture-Related Topic Selection in Small Talk Conversations across Germany and Japan. . In 11th International Conference on Intelligent Virtual Agents (IVA 2011), Vol. 6895 of LNCS, H. H. Vilhjálmsson, S. Kopp, S. Marsella, K. R. Thórisson (eds.), pp. 1–13. Springer, 2011.
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Exploration of User Reactions to Different Dialog-Based Interaction Styles. . In 4th International Conference on Interactive Digital Storytelling (ICIDS 2011), Vol. 7069 of LNCS, M. Si, D. Thue, E. André, J. C. Lester, J. Tanenbaum, V. Zammitto (eds.), pp. 243–248. Springer, 2011.
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Modeling Parallel State Charts for Multithreaded Multimodal Dialogues. . In 13th International Conference on Multimodal Interfaces (ICMI 2011), H. Bourlard, T. S. Huang, E. Vidal, D. Gatica-Perez, L.-P. Morency, N. Sebe (eds.), pp. 385–392. ACM, 2011.
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A Software Framework for Individualized Agent Behavior. . In 11th International Conference on Intelligent Virtual Agents (IVA 2011), Vol. 6895 of LNCS, H. H. Vilhjálmsson, S. Kopp, S. Marsella, K. R. Thórisson (eds.), pp. 437–438. Springer, 2011.
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Culture-related Differences in Aspects of Behavior for Virtual Characters across Germany and Japan. . In 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), L. Sonenberg, P. Stone, K. Tumer, P. Yolum (eds.), pp. 441–448. IFAAMAS, 2011.
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Integration and Evaluation of Prototypical Culture-related Differences. . In Workshop on Culturally Motivated Virtual Characters (CMVC 2011), in conjunction with IVA 2011. 2011.
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Individualized Agent Interactions. . In 4th International Conference on Motion in Games (MIG 2011), Vol. 7060 of LNCS, J. M. Allbeck, P. Faloutsos (eds.), pp. 15–26. Springer, 2011.
2010[ to top ]
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Generating Culture-Specific Gestures for Virtual Agent Dialogs. . In 10th International Conference on Intelligent Virtual Agents (IVA 2010), Vol. 6356 of LNCS, J. M. Allbeck, N. I. Badler, T. W. Bickmore, C. Pelachaud, A. Safonova (eds.), pp. 329–335. Springer, 2010.
2009[ to top ]
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What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users. . In 2nd International Conference on Interactive Digital Storytelling (ICIDS 2009), Vol. 5915 of LNCS, I. Iurgel, N. Zagalo, P. Petta (eds.), pp. 258–268. Springer, 2009.
2008[ to top ]
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Creating and Scripting Second Life Bots Using MPML3D. . In 8th International conference on Intelligent Virtual Agents (IVA 2008), Vol. 5208 of LNCS, H. Prendinger, J. C. Lester, M. Ishizuka (eds.), pp. 492–493. Springer, 2008.
2007[ to top ]
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The CUBE-G approach - Coaching culture-specific nonverbal behavior by virtual agents. . In Organizing and Learning through Gaming and Simulation (ISAGA 2007), I. Mayer, H. Mastik (eds.). 2007.
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Integrating the user in the social group dynamics of agents. . In Social Intelligence Design (SID). 2007.
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Increasing Cultural Awareness by Games with Embodied Conversational Agents. . In Learning with Games. 2007.
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Too close for comfort?: adapting to the user’s cultural background. . In international workshop on Human-centered multimedia, of HCM \u002707, pp. 85–94. ACM, 2007.