Lighting Control: The grandMA3 muscle memory game
15.03.2025Learn complex system interactions and train muscle memory using gamification (game-like elements). The grandMA3 muscle memory game – suitable as a Bachelor’s thesis, Master’s thesis or as Game Research Lab.
Background:
MA Lighting Technology GmbH is a leading manufacturer and creative inventor in the field of lighting entertainment. Our current product range, the grandMA3 series, is the source and target of this project.
To learn the grandMA3 lighting control products, it is important to know their command line environment. A special command area, which provides the hard keys to be pressed, allows extremely fast input of the command line syntax. In the best case, the input is as fast as a person speaks it.
The goal of this project is to develop and program a toolkit and corresponding editor that can be used to create different games (or game levels) that train the user's muscle memory in an entertaining way. The project will prove the goals of the toolkit and the editor by means of a first implementation of a demo level.
Tasks:
The student needs to understand the interaction logic, the layout of the command keys and the most commonly used syntax. To this end, the project will be kicked off with a training session with MA, who play the stakeholder role in this user-centered engineering serious games project. In order to refine the list of knowledge items and learning objectives, the student also needs to consider the technical constraints and needs that are implied by the command line and the provided instruction set.
Next, the student needs to follow the well-established design pipeline by the GE group to translate learning tasks to game mechanics / game design elements. These translation efforts will result in a design toolkit that can be used to flesh out numerous games or game levels to provide challenges for novices and experts alike. A demonstration (demo) will showcase these efforts and feedback from the stakeholder will confirm the validity.
The coding can be done as a plugin for the grandMA3 in XML and LUA or as an integral part of the software in C++ and OpenGL. We expect the following from the students: Research, evaluation of the game idea, documentation and conception, implementation and finalization/testing/acceptance of the conceived game ideas.
Contact:
Maximilian Landeck, MA Lighting