Johannes Büttner
M.Sc. Johannes Büttner
Johannes is a PhD student at the Games Engineering Group of the University of Würzburg. His research centers on dynamic difficulty adjustment, focusing on adaptive AI in interactive systems to improve user experiences.
He is currently working on his PhD thesis, supervised by Prof. Sebastian von Mammen, which explores how AI can dynamically adapt to user interactions to maintain engagement.
Johannes holds a Bachelor’s degree in Human-Computer Systems and a Master’s degree in Human-Computer Interaction. He has been a Research Assistant at the University of Würzburg from 2020 to 2024, participating in the VIA-VR project as part of the Games Engineering group.
Publications
-
Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication. . In 2023 IEEE Conference on Games (CoG), pp. 1–4. 2023.
- [ BibTeX ]
- [ DOI ]
- [ BibSonomy-Post ]
-
Playing with Dynamic Systems - Battling Swarms in Virtual Reality. . In Applications of Evolutionary Computation, P. A. Castillo, J. L. Jiménez Laredo (eds.), pp. 309–324. Springer International Publishing, Cham, 2021.
- [ BibTeX ]
- [ BibSonomy-Post ]
-
Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment. . In IEEE COG 2021, 2021. 2021.
- [ BibTeX ]
- [ URL ]
- [ BibSonomy-Post ]
-
Utilizing the Observer/Controller Architecture for a General Game AI. . In Organic Computing: Doctoral Dissertation Colloquium 2021, S. Tomforde, C. Krupitzer (eds.), pp. 74–85. kassel university press, 2021.
- [ BibTeX ]
- [ URL ]
- [ BibSonomy-Post ]
-
Horde Battle III or How to Dismantle a Swarm. . In 2020 IEEE Conference on Games (CoG), pp. 640–641. IEEE, Osaka, Japan, 2020.
- [ BibTeX ]
- [ DOI ]
- [ BibSonomy-Post ]