Publikationen
2024[ to top ]
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Investigating the Mere Exposure Effect in Relation to Perceived Eeriness and Humaneness of a Social Robot. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024). ACM, New York, NY, USA, 2024.
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Integrating Sound Effects and Background Music in Robotic Storytelling - A Series of Online Studies Across Different Story Genres. . In Computers in Human Behavior: Artificial Humans, p. 100085. 2024.
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Reiteratively Designing a Robotic Concierge with Different Stakeholders – a Multi-Methods Field Study. . In 20th IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2024). IEEE, 2024.
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Integration of Robot-supported Tutoring in Higher Education - An Empirically Based Concept. . In ACM 16th International Conference on Education Technology and Computers (ICETC 2024), Vol. in press. ACM, 2024.
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Introducing a Model for (Long-term) Personalization of the Behavior of a Social Robot Tutor based on Self-determination Theory and Empirical Findings. . In 2024 33th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 1279–1286. IEEE, 2024.
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Pushing Yourself to the Limit-Influence of Emotional Virtual Environment Design on Physical Training in VR. . In ACM Games: Research and Practice. ACM New York, NY, 2024.
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The Applicability of Using Virtual Social Contexts as Stimuli and Training Material for Social Context Research. . In Proceedings of the 24th ACM International Conference on Intelligent Virtual Agents, of IVA ’24. ACM, 2024.
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Uli-RL: A Real-World Deep Reinforcement Learning Pedagogical Agent for Children. . In 47th German Conference on Artificial Intelligence, Vol. to appear. of KI 2024. 2024.
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Meet or Call my Robotic Tutor? - The Effect of a Physically vs. Virtually Present Social Robot on Learning Outcomes, Engagement and Perception. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024). ACM, New York, NY, USA, 2024.
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Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception. . In Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, pp. 687–696. ACM, New York, NY, USA, 2024.
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Enhancing Trust towards the Police with Virtual Agents - Enhancing Trust towards the Police through Interaction with Virtual Agents - Investigating the Ingroup Effect with Mixed-Cultural Individuals. . In Proceedings of the 24th ACM International Conference on Intelligent Virtual Agents, of IVA ’24. ACM, 2024.
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Iteratively Designing a Mobile App for Measuring In-Group Out-Group Bias with Preschool Children. . In ACM Interaction Design and Children Conference (IDC ’24), pp. 119–132. 2024.
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Binded to the Lights - Storytelling with a Physically Embodied and a Virtual Robot using Emotionally Adapted Lights. . In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 2117–2124. IEEE, 2024.
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What a Laugh! Effects of Voice and Laughter on a Social Robot’s Humorous Appeal and Recipients’ Transportation and Emotions in Humorous Robotic Storytelling. . In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 2131–2138. IEEE, 2024.
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Excuse Me, May I Disturb You? The Influence of Politeness of a Social Robot on the Perception of Interruptions. . In 33th IEEE International Conference on Robot and Human Interactive Communication. IEEE, 2024.
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The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024), pp. 1018–1022. ACM, New York, NY, USA, 2024.
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Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language. . In Journal on Multimodal User Interfaces, pp. 1–23. 2024.
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Investigating Social Robots in Medical Offices - A Field Study. . In 20th IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2024). IEEE, 2024.
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Improving word reading skills of low-skilled readers: An intervention combining a syllable-based approach with digital game-based features. . In Journal of Computer Assisted Learning. 2024.
2023[ to top ]
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Evaluation of a Social Robot at the Reception Desk for Exam Registration During Covid-19. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023). IEEE, 2023.
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The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine. . In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, of HRI ’23 Companion. 2023.
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Behavioural Adaptation Towards Foreign Virtual Agents in VR - the Impact of Non-Native Speech. . In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, of IVA ’23. ACM, Würzburg, Germany, 2023.
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Reducing Racial Bias by Interacting with Virtual Agents: An Intervention in Virtual Reality. . In Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, of AAMAS ’23, pp. 747–755. International Foundation for Autonomous Agents and Multiagent Systems, London, United Kingdom, 2023.
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Towards an Adaptive Pedagogical Agent in a Reading Intervention Using Reinforcement Learning. . In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
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Pepper on the Job: Applying Social Robots in Employee Training. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023). IEEE, 2023.
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Culture in Social Robots for Education. . In Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies, pp. 127–145. Springer, 2023.
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Generating Social Contexts with Virtual Agents to Foster Interruptibility Research for Socially Interactive Agents. . In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
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Iteratively designing a robotic concierge with different stakeholders - A multi-methods field study. . In AIRSI 2023 - The Metaverse Conference. 2023.
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Effects of Number of Voices and Voice Type on Storytelling Experience and Robot Perception. . In Sound and Robotics, R. Savery (ed.), pp. 9–32. CRC Press, 2023.
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Using a Social Robot as a Hotel Assessment Tool. . In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2023). 2023.
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MobiLe: Konzeption einer digitalen, silbenbasierten Leseförderung für die Grundschule. . In Psychologie in Erziehung und Unterricht., 71(1), pp. 41–51. 2023.
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Effects of Social Ingroup Cues on Empathy Towards an Intelligent Virtual Agent With a Mixed-Cultural Background. . In Proceedings of the Conference for Affective Computing and Intelligent Interaction 2023. Cambridge (Massachusetts), United States of America, 2023.
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Who Would You Rather Ask for Help? A Comparison Between Two Chatbot Personalities in Information Management. . In Human-Computer Interaction, of Lecture Notes in Computer Science, M. Kurosu, A. Hashizume (eds.), pp. 334–353. Springer Nature Switzerland, Cham, 2023.
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A System for Building Wizard-of-Oz-based Interactive Scenarios with Mixed-Cultural Intelligent Virtual Agents. . In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, of IVA ’23. ACM, Würzburg, Germany, 2023.
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PePUT: A Unity Toolkit for the Social Robot Pepper. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE, 2023.
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Digitale silbenbasierte Leseintervention in Klasse 2: Worterkennungsleistung moderiert den Einfluss auf Lese- und Rechtschreibfähigkeiten. . In Vortrag bei der 19. Fachgruppentagung Pädagogische Psychologie, of PAEPS. 2023.
2022[ to top ]
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Social Robots in Applied Settings: A Long-Term Study on Adaptive Robotic Tutors in Higher Education. . In Frontiers in Robotics and AI, 9. Frontiers Media SA, 2022.
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The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application. . ACM, 2022.
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Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German. . In Proceedings of the INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION (ICMI ’22), November 7--11, 2022, pp. 15–24. Bengaluru, India, 2022.
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Preface. . In The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application, p. xxv-xl. ACM, 2022.
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Designing Social Robots’ Speech in the Hotel Context-A Series of Online Studies. . In 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022), pp. 163–170. IEEE, 2022.
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Digitale Leseförderung: Effekte eines silbenbasierten digitalen Lesetrainings in Klasse 2. . In Vortrag auf dem 52. Kongress der Deutschen Gesellschaft für Psychologie (DGPs). 2022.
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Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. . In Frontiers in Virtual Reality. 2022.
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A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study. . In Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science, Vol. 13284, S. Crossley, E. Popescu (eds.). Springer, 2022.
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Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language. . In Proceedings of the 10th International Conference on Human-Agent Interaction, pp. 67–75. Christchurch, New Zealand, 2022.
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Challenge Discussion on Socially Interactive Agents: Considerations on Social Interaction, Computational Architectures, Evaluation, and Ethics. . In The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application, pp. 561–626. ACM, 2022.
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Mixed-Cultural Speech for Mixed-Cultural Users - Natural vs. Synthetic Speech for Virtual Agents. . In Proceedings of the 10th International Conference on Human-Agent Interaction, pp. 290–292. Christchurch, New Zealand, 2022.
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Iteratively Digitizing an Analogue Syllable-Based Reading Intervention. . In Interacting with Computers. Oxford University Press, 2022.
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A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum. . In Entertainment Computing, p. 100539. Elsevier, 2022.
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Addressing Motivation in an E-Learning Scenario by applying Narration and Choice. . In Proceedings of the 35th British Human-Computer Interaction Conference (BCS HCI 22). 2022.
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Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German. . In INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. ACM, 2022.
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Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance. . In AI & Society. Springer, 2022.
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Mixed-Cultural Speech for Mixed-Cultural Users - Natural vs. Synthetic Speech for Virtual Agents. . In HAI ’22: International Conference on Human-Agent Interaction, pp. 290–292. ACM, 2022.
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The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction. . In Robotics, 12(1), p. 3. MDPI, 2022.
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The impact of mixed-cultural speech on the stereotypical perception of a virtual robot. . In Frontiers in Robotics and AI, 9. Frontiers Media SA, 2022.
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Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language. . In HAI ’22: International Conference on Human-Agent Interaction, pp. 67–75. ACM, 2022.
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Repeated experience or a virtual nose to reduce simulator sickness? Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games. . In Entertainment Computing, 43, p. 100514. Elsevier BV, 2022.
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Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception. . In Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022). IEEE Press, 2022.
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Second Language Learning through Storytelling with a Social Robot-An Online Case Study. . In 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 67–74. IEEE, 2022.
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Addressing Waste Separation With a Persuasive Augmented Reality App. . In Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22). Association for Computing Machinery, New York, NY, USA, 2022.
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Investigating Adaptive Robot Tutoring in a Long-Term Interaction in Higher Education. . In 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022), pp. 171–178. IEEE, 2022.
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Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change. . In Persuasive Technology 2022, N. Baghaei, J. Vassileva, R. Ali, K. Oyibo (eds.). Springer International Publishing, 2022.
2021[ to top ]
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Towards a digital syllable-based reading intervention: An interview study with second-graders. . In British HCI Conference 2021 (BCS-HCI 2021). 2021.
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Towards Adaptive Robotic Tutors in Universities: A Field Study. . In International Conference on Persuasive Technology (PERSUASIVE 2021). Springer, 2021.
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Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes. . In Journal on Multimodal User Interfaces. 2021.
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Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
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Introduction to Socially Interactive Agents. . In The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition, B. Lugrin, C. Pelachaud, D. Traum (eds.), pp. 1–20. ACM, 2021.
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Digitale Leseförderung: Konzeption und Evaluation der "Mobilen Leseförderung". . In Round Table-Session präsentiert auf der Online-Tagung der Fachgruppe Pädagogische Psychologie der Deutschen Gesellschaft für Psychologie (DGPs). 2021.
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The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. . ACM, 2021.
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User responses to a humanoid robot observed in real life, virtual reality, 3D and 2D. . In Frontiers in Psychology, 12, p. 633178. Frontiers Media SA, 2021.
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Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
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Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
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Culture for Socially Interactive Agents. . In The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition, B. Lugrin, C. Pelachaud, D. Traum (eds.), pp. 463–494. ACM, 2021.
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Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification. . In International Conference on Artificial Intelligence in Education (AIED 2021), pp. 314–319. Springer, 2021.
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The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion. . In Computers in Human Behavior, p. 106749. Elsevier, 2021.
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Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent. . In Proceedings of the 9th International Conference on Human-Agent Interaction 2021. ACM, 2021.
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Social robots and gamification for technology supported learning: An empirical study on engagement and motivation. . In Computers in Human Behavior, 121, p. 106792. Elsevier, 2021.
2020[ to top ]
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(Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment. . In International Conference on Persuasive Technology (PERSUASIVE 2020), Vol. 12064 of Lecture Notes in Computer Science, G.-H. S., J. T., M. C. (eds.). Springer, 2020.
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Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot. . In Companion of the 2020 International Conference on Human-Robot Interaction, pp. 409–411. ACM, 2020.
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What if it speaks like it was from the village? Effects of a Robot speaking in Regional Language Variations on Users’ Evaluations. . In 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), pp. 1315–1320. 2020.
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Integrating a Social Robot in Higher Education – A Field Study. . In 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), pp. 573–579. 2020.
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Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality. . In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. ACM, 2020.
2019[ to top ]
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Towards Narrative-Driven Atmosphere for Virtual Classroom. . In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–6. 2019.
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Non-Native Speaker Generation and Perception for Mixed-Cultural Settings. . In ACM International Conference on Intelligent Virtual Agents 2019. ACM, 2019.
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Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. . In 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–4. IEEE, 2019.
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Modeling and Evaluating Emotion, Contextual Head Movement and Voices for a Social Robot Storyteller. . In International Journal of Social Robotics. 2019.
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Smart substitutional reality: Integrating the smart home into virtual reality. . In Entertainment Computing, 31, p. 100306. 2019.
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Identifying Social Context Factors Relevant for a Robotic Elderly Assistant. . In International Conference on Social Robotics (ICSR), Vol. 11876 of Lecture Notes in Computer Science, M. A. Salichs, S. S. Ge, E. I. Barakova, J.-J. Cabibihan, A. R. Wagner, Álvaro C. González, H. He (eds.), pp. 558–567. Springer, 2019.
2018[ to top ]
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Scaffolding of motivation in learning using a social robot. . In Computers & Education, 125, pp. 182–190. 2018.
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Do I act familiar? Investigating the Similarity-Attraction Principle on Culture-specific Communicative behaviour for Social Robots. . In International Conference on Intelligent Robots and Systems (IROS 2018), of IROS u002718, pp. 2033–2039. IEEE, 2018.
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Sozial interagierende Roboter in der Pflege. . In Pflegeroboter, O. Bendel (ed.), pp. 63–87. Springer, 2018.
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A Pilot Study on Adaptive Gesture Use in Interaction with Non-native Listeners. . In 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, pp. 26–32. ACM, 2018.
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Adapted Foreigner-directed Communication towards Virtual Agents. . In 18th International Conference on Intelligent Virtual Agents (IVA 2018), pp. 59–64. ACM, 2018.
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Towards Serious Games and Applications in Smart Substitutional Reality. . In 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018), pp. 25–32. IEEE, 2018.
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Social Robots as a Means of Integration? An Explorative Acceptance Study considering Gender and Non-verbal Behaviour. . In International Conference on Intelligent Robots and Systems (IROS 2018), of IROS u002718, pp. 2026–2032. IEEE, 2018.
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Female Robots as Role-models? The Influence of Robot Gender and Learning Materials on Learning Success. . In International Conference on Artificial Intelligence in Education (AIED 2018), pp. 276–280. Springer, 2018.
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Follow the White Robot - A Role-Playing Game with a Robot Game Master. . In 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018), of AAMAS u002718, pp. 1812–1814. ACM, Stockholm, Sweden, 2018.
2017[ to top ]
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In the Face of Emotion: A Behavioral Study on Emotions Towards a Robot Using the Facial Action Coding System. . In Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017), B. Mutlu, M. Tscheligi, A. Weiss, J. E. Young (eds.), pp. 205–206. ACM, 2017.
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There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour. . In 9th International Conference on Social Robotics (ICSR 2017), of LNCS. Springer, 2017.
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Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System. . In Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017), B. Mutlu, M. Tscheligi, A. Weiss, J. E. Young (eds.), pp. 129–130. ACM, 2017.
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Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters. . In Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies, C. Faucher (ed.). Springer, 2017.
2016[ to top ]
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Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints. . In 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016. 2016.
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A Low-cost, Variable, Interactive Surface for Mixed-Reality Tabletop Games. . In 22nd ACM Symposium on Virtual Reality Software and Technology (VRST 2016), of VRST u002716, pp. 297–298. ACM, 2016.
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Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant. . In 11th International Conference on Persuasive Technology (PERSUASIVE 2016), Vol. 9638 of LNCS, A. Meschtscherjakov, B. E. R. de Ruyter, V. Fuchsberger, M. Murer, M. Tscheligi (eds.), pp. 315–326. Springer, 2016.
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The Influence of a Social Robot’s Persona on How it is Perceived and Accepted by Elderly Users. . In 8th International Conference on Social Robotics (ICSR 2016), Vol. 9979 of LNCS, A. Agah, J.-J. Cabibihan, A. M. Howard, M. A. Salichs, H. He (eds.), pp. 681–691. Springer, 2016.
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PEARS - Physics Extension And Representation through Semantics. . In IEEE Transactions on Computational Intelligence and AI in Games, 8(2), pp. 178–189. 2016.
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Augmented Reasoning in the Mirror World. . In 22nd ACM Conference on Virtual Reality Software and Technology (VRST 2016), pp. 313–314. ACM, Munich, Germany, 2016.
2015[ to top ]
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Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors. . In International Conference on Culture and Computing. IEEE, 2015.
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Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training. . In 17th International Conference on Artificial Intelligence in Education (AIED 2015), of LNCS, C. Conati, N. Heffernan, A. Mitrovic, F. M. Verdejo (eds.). Springer, 2015.
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Visualization Support for Comparing Energy Consumption Data. . In 19th International Conference on Information Visualisation, pp. 28–34. IEEE, 2015.
2014[ to top ]
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Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario. . In 14th International Conference on Intelligent Virtual Agents (IVA 2014), Vol. 8637 of LNCS, T. W. Bickmore, S. Marsella, C. L. Sidner (eds.), pp. 236–239. Springer, 2014.
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Simulating Deceptive Cues of Joy in Humanoid Robots. . In 14th International Conference on Intelligent Virtual Agents (IVA 2014), Vol. 8637 of LNCS, T. W. Bickmore, S. Marsella, C. L. Sidner (eds.), pp. 174–177. Springer, 2014.
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Engaging with Virtual Characters using a Pictorial Interaction Language. . In Extended Abstracts on Human Factors in Computing Systems (CHI EA 2014), M. Jones, P. A. Palanque, A. Schmidt, T. Grossman (eds.), pp. 531–534. ACM, 2014.
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Werewolves, Cheats, and Cultural Sensitivity. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1085–1092. IFAAMAS, 2014.
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MIXER: why the difference?. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1687–1688. IFAAMAS, 2014.
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Integration of Cultural Factors into the Behavioural Models of Virtual Characters. . In Natural Language Generation in Interactive Systems, A. Stent, S. Bangalore (eds.), pp. 227–251. Cambridge University Press, 2014.
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Cultural Diversity for Virtual Characters - Investigating Behavioral Aspects across Cultures. . pp. I–XIV, 1. Springer, 2014.
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What I See is Not What You Get: Why Culture-Specific Behaviours for Virtual Characters Should Be User-Tested Across Cultures. . In AI and Society. 2014.
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Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. . In IEEE Transactions on Computational Intelligence and AI in Games, 6(2), pp. 166–173. 2014.
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A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters. . In 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques, Vol. 8511 of LNCS, M. Kurosu (ed.), pp. 532–543. Springer, 2014.
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Effects of Language Variety on Personality Perception in Embodied Conversational Agents. . In 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques, Vol. 8511 of LNCS, M. Kurosu (ed.), pp. 429–439. Springer, 2014.
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A hybrid Approach to model a Bayesian Network of Culture-specific Behavior. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1395–1396. IFAAMAS, 2014.