Publikationen
- [ 2024 ]
- [ 2023 ]
- [ 2022 ]
- [ 2021 ]
- [ 2020 ]
- [ 2019 ]
- [ 2018 ]
- [ 2017 ]
- [ 2016 ]
- [ 2015 ]
- [ 2014 ]
- [ 2013 ]
- [ 2012 ]
- [ 2011 ]
- [ 2010 ]
- [ 2009 ]
- [ 2008 ]
- [ 2007 ]
- [ 2006 ]
2024[ to top ]
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Integrating Sound Effects and Background Music in Robotic Storytelling - A Series of Online Studies Across Different Story Genres. . In Computers in Human Behavior: Artificial Humans, p. 100085. 2024.
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Investigating the Mere Exposure Effect in Relation to Perceived Eeriness and Humaneness of a Social Robot. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024). ACM, New York, NY, USA, 2024.
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The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024), pp. 1018–1022. ACM, New York, NY, USA, 2024.
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Excuse Me, May I Disturb You? The Influence of Politeness of a Social Robot on the Perception of Interruptions. . In 33th IEEE International Conference on Robot and Human Interactive Communication. IEEE, 2024.
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Iteratively Designing a Mobile App for Measuring In-Group Out-Group Bias with Preschool Children. . In ACM Interaction Design and Children Conference (IDC ’24), pp. 119–132. 2024.
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Investigating Social Robots in Medical Offices - A Field Study. . In 20th IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2024). IEEE, 2024.
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Binded to the Lights - Storytelling with a Physically Embodied and a Virtual Robot using Emotionally Adapted Lights. . In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 2117–2124. IEEE, 2024.
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What a Laugh! Effects of Voice and Laughter on a Social Robot’s Humorous Appeal and Recipients’ Transportation and Emotions in Humorous Robotic Storytelling. . In 2024 33rd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 2131–2138. IEEE, 2024.
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Enhancing Trust towards the Police with Virtual Agents - Enhancing Trust towards the Police through Interaction with Virtual Agents - Investigating the Ingroup Effect with Mixed-Cultural Individuals. . In Proceedings of the 24th ACM International Conference on Intelligent Virtual Agents, of IVA ’24. ACM, 2024.
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Meet or Call my Robotic Tutor? - The Effect of a Physically vs. Virtually Present Social Robot on Learning Outcomes, Engagement and Perception. . In Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2024). ACM, New York, NY, USA, 2024.
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Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception. . In Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, pp. 687–696. ACM, New York, NY, USA, 2024.
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Introducing a Model for (Long-term) Personalization of the Behavior of a Social Robot Tutor based on Self-determination Theory and Empirical Findings. . In 2024 33th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2024), pp. 1279–1286. IEEE, 2024.
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Integration of Robot-supported Tutoring in Higher Education - An Empirically Based Concept. . In ACM 16th International Conference on Education Technology and Computers (ICETC 2024), Vol. in press. ACM, 2024.
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The Applicability of Using Virtual Social Contexts as Stimuli and Training Material for Social Context Research. . In Proceedings of the 24th ACM International Conference on Intelligent Virtual Agents, of IVA ’24. ACM, 2024.
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Reiteratively Designing a Robotic Concierge with Different Stakeholders – a Multi-Methods Field Study. . In 20th IEEE International Conference on Advanced Robotics and Its Social Impacts (ARSO 2024). IEEE, 2024.
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Uli-RL: A Real-World Deep Reinforcement Learning Pedagogical Agent for Children. . In 47th German Conference on Artificial Intelligence, Vol. to appear. of KI 2024. 2024.
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Improving word reading skills of low-skilled readers: An intervention combining a syllable-based approach with digital game-based features. . In Journal of Computer Assisted Learning. 2024.
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Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language. . In Journal on Multimodal User Interfaces, pp. 1–23. 2024.
2023[ to top ]
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Culture in Social Robots for Education. . In Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies, pp. 127–145. Springer, 2023.
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Iteratively designing a robotic concierge with different stakeholders - A multi-methods field study. . In AIRSI 2023 - The Metaverse Conference. 2023.
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Digitale silbenbasierte Leseintervention in Klasse 2: Worterkennungsleistung moderiert den Einfluss auf Lese- und Rechtschreibfähigkeiten. . In Vortrag bei der 19. Fachgruppentagung Pädagogische Psychologie, of PAEPS. 2023.
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Pepper on the Job: Applying Social Robots in Employee Training. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023). IEEE, 2023.
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Towards an Adaptive Pedagogical Agent in a Reading Intervention Using Reinforcement Learning. . In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
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Reducing Racial Bias by Interacting with Virtual Agents: An Intervention in Virtual Reality. . In Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, of AAMAS ’23, pp. 747–755. International Foundation for Autonomous Agents and Multiagent Systems, London, United Kingdom, 2023.
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Effects of Social Ingroup Cues on Empathy Towards an Intelligent Virtual Agent With a Mixed-Cultural Background. . In Proceedings of the Conference for Affective Computing and Intelligent Interaction 2023. Cambridge (Massachusetts), United States of America, 2023.
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Who Would You Rather Ask for Help? A Comparison Between Two Chatbot Personalities in Information Management. . In Human-Computer Interaction, of Lecture {Notes} in {Computer} {Science}, M. Kurosu, A. Hashizume (eds.), pp. 334–353. Springer Nature Switzerland, Cham, 2023.
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A System for Building Wizard-of-Oz-based Interactive Scenarios with Mixed-Cultural Intelligent Virtual Agents. . In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, of IVA ’23. ACM, Würzburg, Germany, 2023.
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Using a Social Robot as a Hotel Assessment Tool. . In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2023). 2023.
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Evaluation of a Social Robot at the Reception Desk for Exam Registration During Covid-19. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023). IEEE, 2023.
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The NarRobot Plugin - Connecting the Social Robot Reeti to the Unity Game Engine. . In Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, of HRI ’23 Companion. 2023.
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PePUT: A Unity Toolkit for the Social Robot Pepper. . In 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN). IEEE, 2023.
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Behavioural Adaptation Towards Foreign Virtual Agents in VR - the Impact of Non-Native Speech. . In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, of IVA ’23. ACM, Würzburg, Germany, 2023.
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MobiLe: Konzeption einer digitalen, silbenbasierten Leseförderung für die Grundschule. . In Psychologie in Erziehung und Unterricht., 71(1), pp. 41–51. 2023.
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Generating Social Contexts with Virtual Agents to Foster Interruptibility Research for Socially Interactive Agents. . In ACM International Conference on Intelligent Virtual Agents (IVA ’23). ACM, 2023.
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Effects of Number of Voices and Voice Type on Storytelling Experience and Robot Perception. . In Sound and Robotics, R. Savery (ed.), pp. 9–32. CRC Press, 2023.
2022[ to top ]
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A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum. . In Entertainment Computing, p. 100539. Elsevier, 2022.
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The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction. . In Robotics, 12(1), p. 3. MDPI, 2022.
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Preface. . In The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application, p. xxv-xl. ACM, 2022.
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Designing Social Robots’ Speech in the Hotel Context-A Series of Online Studies. . In 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022), pp. 163–170. IEEE, 2022.
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A Theory Based Adaptive Pedagogical Agent in a Reading App for Primary Students - A User Study. . In Intelligent Tutoring Systems. ITS 2022. Lecture Notes in Computer Science, Vol. 13284, S. Crossley, E. Popescu (eds.). Springer, 2022.
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Challenge Discussion on Socially Interactive Agents: Considerations on Social Interaction, Computational Architectures, Evaluation, and Ethics. . In The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application, pp. 561–626. ACM, 2022.
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Digitale Leseförderung: Effekte eines silbenbasierten digitalen Lesetrainings in Klasse 2. . In Vortrag auf dem 52. Kongress der Deutschen Gesellschaft für Psychologie (DGPs). 2022.
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Second Language Learning through Storytelling with a Social Robot-An Online Case Study. . In 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), pp. 67–74. IEEE, 2022.
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Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language. . In HAI ’22: International Conference on Human-Agent Interaction, pp. 67–75. ACM, 2022.
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The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 2: Interactivity, Platforms, Application. . ACM, 2022.
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Social Robots in Applied Settings: A Long-Term Study on Adaptive Robotic Tutors in Higher Education. . In Frontiers in Robotics and AI, 9. Frontiers Media SA, 2022.
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The impact of mixed-cultural speech on the stereotypical perception of a virtual robot. . In Frontiers in Robotics and AI, 9. Frontiers Media SA, 2022.
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Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments. . In Frontiers in Virtual Reality. 2022.
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Integration of a social robot and gamification in adult learning and effects on motivation, engagement and performance. . In AI & Society. Springer, 2022.
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Iteratively Digitizing an Analogue Syllable-Based Reading Intervention. . In Interacting with Computers. Oxford University Press, 2022.
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Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language. . In Proceedings of the 10th International Conference on Human-Agent Interaction, pp. 67–75. Christchurch, New Zealand, 2022.
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Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German. . In Proceedings of the INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION (ICMI ’22), November 7--11, 2022, pp. 15–24. Bengaluru, India, 2022.
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Mixed-Cultural Speech for Mixed-Cultural Users - Natural vs. Synthetic Speech for Virtual Agents. . In Proceedings of the 10th International Conference on Human-Agent Interaction, pp. 290–292. Christchurch, New Zealand, 2022.
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Investigating Adaptive Robot Tutoring in a Long-Term Interaction in Higher Education. . In 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2022), pp. 171–178. IEEE, 2022.
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Exploratory Study on the Perception of Intelligent Virtual Agents With Non-Native Accents Using Synthetic and Natural Speech in German. . In INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. ACM, 2022.
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Addressing Waste Separation With a Persuasive Augmented Reality App. . In Proceedings of the 24th International Conference on Mobile Human-Computer Interaction (MobileHCI ’22). Association for Computing Machinery, New York, NY, USA, 2022.
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Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception. . In Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022). IEEE Press, 2022.
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Addressing Motivation in an E-Learning Scenario by applying Narration and Choice. . In Proceedings of the 35th British Human-Computer Interaction Conference (BCS HCI 22). 2022.
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Don’t Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change. . In Persuasive Technology 2022, N. Baghaei, J. Vassileva, R. Ali, K. Oyibo (eds.). Springer International Publishing, 2022.
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Mixed-Cultural Speech for Mixed-Cultural Users - Natural vs. Synthetic Speech for Virtual Agents. . In HAI ’22: International Conference on Human-Agent Interaction, pp. 290–292. ACM, 2022.
2021[ to top ]
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User responses to a humanoid robot observed in real life, virtual reality, 3D and 2D. . In Frontiers in Psychology, 12, p. 633178. Frontiers Media SA, 2021.
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Internalisation of Situational Motivation in an E-Learning Scenario Using Gamification. . In International Conference on Artificial Intelligence in Education (AIED 2021), pp. 314–319. Springer, 2021.
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Digitale Leseförderung: Konzeption und Evaluation der "Mobilen Leseförderung". . In Round Table-Session präsentiert auf der Online-Tagung der Fachgruppe Pädagogische Psychologie der Deutschen Gesellschaft für Psychologie (DGPs). 2021.
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Social robots and gamification for technology supported learning: An empirical study on engagement and motivation. . In Computers in Human Behavior, 121, p. 106792. Elsevier, 2021.
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Your New Friend NAO vs. Robot No. 783 - Effects of Personal or Impersonal Framing in a Robotic Storytelling Use Case. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
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Comparing a Robotic Storyteller versus Audio Book with Integration of Sound Effects and Background Music. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
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Anthropomorphize me! - Effects of Robot Gender on Listeners’ Perception of the Social Robot NAO in a Storytelling Use Case. . In Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021), C. Bethel, A. Paiva, E. Broadbent, D. Feil-Seifer, D. Szafir (eds.). ACM, 2021.
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Culture for Socially Interactive Agents. . In The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition, B. Lugrin, C. Pelachaud, D. Traum (eds.), pp. 463–494. ACM, 2021.
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Towards Adaptive Robotic Tutors in Universities: A Field Study. . In International Conference on Persuasive Technology (PERSUASIVE 2021). Springer, 2021.
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Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent. . In Proceedings of the 9th International Conference on Human-Agent Interaction 2021. ACM, 2021.
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The emotional robotic storyteller: On the influence of affect congruency on narrative transportation, robot perception, and persuasion. . In Computers in Human Behavior, p. 106749. Elsevier, 2021.
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Introduction to Socially Interactive Agents. . In The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition, B. Lugrin, C. Pelachaud, D. Traum (eds.), pp. 1–20. ACM, 2021.
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Towards a digital syllable-based reading intervention: An interview study with second-graders. . In British HCI Conference 2021 (BCS-HCI 2021). 2021.
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Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes. . In Journal on Multimodal User Interfaces. 2021.
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The Handbook on Socially Interactive Agents – 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 1: Methods, Behavior, Cognition. . ACM, 2021.
2020[ to top ]
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What if it speaks like it was from the village? Effects of a Robot speaking in Regional Language Variations on Users’ Evaluations. . In 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), pp. 1315–1320. 2020.
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Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality. . In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. ACM, 2020.
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Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot. . In Companion of the 2020 International Conference on Human-Robot Interaction, pp. 409–411. ACM, 2020.
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Integrating a Social Robot in Higher Education – A Field Study. . In 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2020), pp. 573–579. 2020.
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(Expressive) Social Robot or Tablet? – On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment. . In International Conference on Persuasive Technology (PERSUASIVE 2020), Vol. 12064 of Lecture Notes in Computer Science, G.-H. S., J. T., M. C. (eds.). Springer, 2020.
2019[ to top ]
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Smart substitutional reality: Integrating the smart home into virtual reality. . In Entertainment Computing, 31, p. 100306. 2019.
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Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems. . In 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), pp. 1–4. IEEE, 2019.
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Identifying Social Context Factors Relevant for a Robotic Elderly Assistant. . In International Conference on Social Robotics (ICSR), Vol. 11876 of Lecture Notes in Computer Science, M. A. Salichs, S. S. Ge, E. I. Barakova, J.-J. Cabibihan, A. R. Wagner, Álvaro C. González, H. He (eds.), pp. 558–567. Springer, 2019.
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Modeling and Evaluating Emotion, Contextual Head Movement and Voices for a Social Robot Storyteller. . In International Journal of Social Robotics. 2019.
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Non-Native Speaker Generation and Perception for Mixed-Cultural Settings. . In ACM International Conference on Intelligent Virtual Agents 2019. ACM, 2019.
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Towards Narrative-Driven Atmosphere for Virtual Classroom. . In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1–6. 2019.
2018[ to top ]
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Adapted Foreigner-directed Communication towards Virtual Agents. . In 18th International Conference on Intelligent Virtual Agents (IVA 2018), pp. 59–64. ACM, 2018.
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Follow the White Robot - A Role-Playing Game with a Robot Game Master. . In 17th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS 2018), of AAMAS \u002718, pp. 1812–1814. ACM, Stockholm, Sweden, 2018.
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Do I act familiar? Investigating the Similarity-Attraction Principle on Culture-specific Communicative behaviour for Social Robots. . In International Conference on Intelligent Robots and Systems (IROS 2018), of IROS \u002718, pp. 2033–2039. IEEE, 2018.
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Social Robots as a Means of Integration? An Explorative Acceptance Study considering Gender and Non-verbal Behaviour. . In International Conference on Intelligent Robots and Systems (IROS 2018), of IROS \u002718, pp. 2026–2032. IEEE, 2018.
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Towards Serious Games and Applications in Smart Substitutional Reality. . In 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018), pp. 25–32. IEEE, 2018.
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Scaffolding of motivation in learning using a social robot. . In Computers & Education, 125, pp. 182–190. 2018.
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A Pilot Study on Adaptive Gesture Use in Interaction with Non-native Listeners. . In 4th International Workshop on Multimodal Analyses Enabling Artificial Agents in Human-Machine Interaction, pp. 26–32. ACM, 2018.
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Sozial interagierende Roboter in der Pflege. . In Pflegeroboter, O. Bendel (ed.), pp. 63–87. Springer, 2018.
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Female Robots as Role-models? The Influence of Robot Gender and Learning Materials on Learning Success. . In International Conference on Artificial Intelligence in Education (AIED 2018), pp. 276–280. Springer, 2018.
2017[ to top ]
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There Once Was a Robot Storyteller: Measuring the Effects of Emotion and Non-verbal Behaviour. . In 9th International Conference on Social Robotics (ICSR 2017), of LNCS. Springer, 2017.
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Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters. . In Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies, C. Faucher (ed.). Springer, 2017.
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Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System. . In Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017), B. Mutlu, M. Tscheligi, A. Weiss, J. E. Young (eds.), pp. 129–130. ACM, 2017.
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In the Face of Emotion: A Behavioral Study on Emotions Towards a Robot Using the Facial Action Coding System. . In Companion of the 2017 {ACM/IEEE} International Conference on Human-Robot Interaction (HRI 2017), B. Mutlu, M. Tscheligi, A. Weiss, J. E. Young (eds.), pp. 205–206. ACM, 2017.
2016[ to top ]
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The Influence of a Social Robot’s Persona on How it is Perceived and Accepted by Elderly Users. . In 8th International Conference on Social Robotics (ICSR 2016), Vol. 9979 of LNCS, A. Agah, J.-J. Cabibihan, A. M. Howard, M. A. Salichs, H. He (eds.), pp. 681–691. Springer, 2016.
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A Low-cost, Variable, Interactive Surface for Mixed-Reality Tabletop Games. . In 22nd ACM Symposium on Virtual Reality Software and Technology (VRST 2016), of VRST \u002716, pp. 297–298. ACM, 2016.
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Augmented Reasoning in the Mirror World. . In 22nd ACM Conference on Virtual Reality Software and Technology (VRST 2016), pp. 313–314. ACM, Munich, Germany, 2016.
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Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints. . In 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016. 2016.
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Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant. . In 11th International Conference on Persuasive Technology (PERSUASIVE 2016), Vol. 9638 of LNCS, A. Meschtscherjakov, B. E. R. de Ruyter, V. Fuchsberger, M. Murer, M. Tscheligi (eds.), pp. 315–326. Springer, 2016.
2015[ to top ]
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Modeling and Evaluating a Bayesian Network of Culture-dependent Behaviors. . In International Conference on Culture and Computing. IEEE, 2015.
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Context-Aware Automated Analysis and Annotation of Social Human-Agent Interactions. . In ACM Transactions on Interactive Intelligent Systems (TiiS), 5(2). 2015.
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Visualization Support for Comparing Energy Consumption Data. . In 19th International Conference on Information Visualisation, pp. 28–34. IEEE, 2015.
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Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training. . In 17th International Conference on Artificial Intelligence in Education (AIED 2015), of LNCS, C. Conati, N. Heffernan, A. Mitrovic, F. M. Verdejo (eds.). Springer, 2015.
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Promoting Energy-Effcient Behavior by Recommendations based on Energy Cultures. . In Workshop on Fostering Smart Energy Applications (FSEA 2015), held in conjunction with INTERACT 2015. 2015.
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Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures. . In International Journal of Artificial Intelligence in Education, 25(2), pp. 291–317. 2015.
2014[ to top ]
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A hybrid Approach to model a Bayesian Network of Culture-specific Behavior. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1395–1396. IFAAMAS, 2014.
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Effects of Language Variety on Personality Perception in Embodied Conversational Agents. . In 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques, Vol. 8511 of LNCS, M. Kurosu (ed.), pp. 429–439. Springer, 2014.
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What I See is Not What You Get: Why Culture-Specific Behaviours for Virtual Characters Should Be User-Tested Across Cultures. . In {AI} and {S}ociety. 2014.
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A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters. . In 16th International Conference on Human-Computer Interaction. Advanced Interaction Modalities and Techniques, Vol. 8511 of LNCS, M. Kurosu (ed.), pp. 532–543. Springer, 2014.
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Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario. . In 14th International Conference on Intelligent Virtual Agents (IVA 2014), Vol. 8637 of LNCS, T. W. Bickmore, S. Marsella, C. L. Sidner (eds.), pp. 236–239. Springer, 2014.
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Simulating Deceptive Cues of Joy in Humanoid Robots. . In 14th International Conference on Intelligent Virtual Agents (IVA 2014), Vol. 8637 of LNCS, T. W. Bickmore, S. Marsella, C. L. Sidner (eds.), pp. 174–177. Springer, 2014.
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Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment. . In IEEE Transactions on Computational Intelligence and AI in Games, 6(2), pp. 166–173. 2014.
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Werewolves, Cheats, and Cultural Sensitivity. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1085–1092. IFAAMAS, 2014.
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Integration of Cultural Factors into the Behavioural Models of Virtual Characters. . In Natural Language Generation in Interactive Systems, A. Stent, S. Bangalore (eds.), pp. 227–251. Cambridge University Press, 2014.
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Evaluating the Effectiveness of Visualizations for Comparing Energy Usage Data. . In Workshop on Fostering Smart Energy Applications (FSEA 2014), in conjunction with Advanced Visual Interfaces, pp. 5–8. 2014.
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Engaging with Virtual Characters using a Pictorial Interaction Language. . In Extended Abstracts on Human Factors in Computing Systems (CHI EA 2014), M. Jones, P. A. Palanque, A. Schmidt, T. Grossman (eds.), pp. 531–534. ACM, 2014.
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MIXER: why the difference?. . In International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2014), A. L. C. Bazzan, M. N. Huhns, A. Lomuscio, P. Scerri (eds.), pp. 1687–1688. IFAAMAS, 2014.
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Cultural Diversity for Virtual Characters - Investigating Behavioral Aspects across Cultures. . pp. I–XIV, 1. Springer, 2014.
2013[ to top ]
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Investigating Culture-related Aspects of Behavior for Virtual Characters. . In Autonomous Agents and Multi-Agent Systems, 27(2), pp. 277–304. 2013.
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Investigating the Influence of Culture on Proxemic Behaviors for Humanoid Robots. . In International Symposium on Robot and Human Interactive Communication (RO-MAN 2013), pp. 430–435. IEEE, 2013.
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Time-Pie visualization: Providing Contextual Information for Energy Consumption Data. . In 17th International Conference on Information Visualisation (IV 2013), pp. 102–107. IEEE, 2013.
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Kulturelle Vielfalt für virtuelle Charaktere. . In Ausgezeichnete Informatikdissertationen 2012, Vol. D-13, S. Hölldobler (ed.), pp. 81–90. GI, 2013.
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Cultural Diversity for Virtual Characters (Extended Abstract). . In International Joint Conference on Artificial Intelligence (IJCAI 2013), F. Rossi (ed.). IJCAI/AAAI, 2013.
2012[ to top ]
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Cultural Diversity for Virtual Characters - Investigating Behavioral Aspects across Cultures.. Technical Report (PhD dissertation), . . PhD dissertation, pp. I–IV, 1. Universität Augsburg, 2012.
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ECUTE: Difference is good!. . In International Conference on E-Learning, (IADIS), pp. 425–429. 2012.
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Natural Interaction with Culturally Adaptive Virtual Characters. . In Multimodal User Interfaces, 6(1-2), pp. 39–47. 2012.
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Cultural Behaviors of Virtual Agents in an Augmented Reality Environment. . In 12th International Conference on Intelligent Virtual Agents (IVA 2012), Vol. 7502 of LNCS, Y. I. Nakano, M. Neff, A. Paiva, M. A. Walker (eds.), pp. 412–418. Springer, 2012.
2011[ to top ]
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A Software Framework for Individualized Agent Behavior. . In 11th International Conference on Intelligent Virtual Agents (IVA 2011), Vol. 6895 of LNCS, H. H. Vilhjálmsson, S. Kopp, S. Marsella, K. R. Thórisson (eds.), pp. 437–438. Springer, 2011.
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Culture-related Differences in Aspects of Behavior for Virtual Characters across Germany and Japan. . In 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), L. Sonenberg, P. Stone, K. Tumer, P. Yolum (eds.), pp. 441–448. IFAAMAS, 2011.
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Modeling Parallel State Charts for Multithreaded Multimodal Dialogues. . In 13th International Conference on Multimodal Interfaces (ICMI 2011), H. Bourlard, T. S. Huang, E. Vidal, D. Gatica-Perez, L.-P. Morency, N. Sebe (eds.), pp. 385–392. ACM, 2011.
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Integration and Evaluation of Prototypical Culture-related Differences. . In Workshop on Culturally Motivated Virtual Characters (CMVC 2011), in conjunction with IVA 2011. 2011.
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Individualized Agent Interactions. . In 4th International Conference on Motion in Games (MIG 2011), Vol. 7060 of LNCS, J. M. Allbeck, P. Faloutsos (eds.), pp. 15–26. Springer, 2011.
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Culture-Related Topic Selection in Small Talk Conversations across Germany and Japan. . In 11th International Conference on Intelligent Virtual Agents (IVA 2011), Vol. 6895 of LNCS, H. H. Vilhjálmsson, S. Kopp, S. Marsella, K. R. Thórisson (eds.), pp. 1–13. Springer, 2011.
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How Culture and Social Relationship Affect the Perception of Agent’s Nonverbal Behaviors?. . In Workshop on Culturally Motivated Virtual Characters (CMVC 2011), in conjunction with IVA 2011. 2011.
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Exploration of User Reactions to Different Dialog-Based Interaction Styles. . In 4th International Conference on Interactive Digital Storytelling (ICIDS 2011), Vol. 7069 of LNCS, M. Si, D. Thue, E. André, J. C. Lester, J. Tanenbaum, V. Zammitto (eds.), pp. 243–248. Springer, 2011.
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Planning Small Talk Behavior with Cultural Influences for Multiagent Systems. . In Computer Speech \& Language, 25(2), pp. 158–174. 2011.
2010[ to top ]
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A data-driven approach to model culture-specific communication management styles for virtual agents. . In 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), Vol. 1, W. van der Hoek, G. A. Kaminka, Y. Lespérance, M. Luck, S. Sen (eds.), pp. 99–108. IFAAMAS, 2010.
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Towards Culturally-Aware Virtual Agent Systems. . In Handbook of Research on Culturally-Aware Information Technology: Perspectives and Models: Perspectives and Models, E. G. Blanchard, D. Allard (eds.), pp. 412–430. IGI Global, 2010.
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Generating Culture-Specific Gestures for Virtual Agent Dialogs. . In 10th International Conference on Intelligent Virtual Agents (IVA 2010), Vol. 6356 of LNCS, J. M. Allbeck, N. I. Badler, T. W. Bickmore, C. Pelachaud, A. Safonova (eds.), pp. 329–335. Springer, 2010.
2009[ to top ]
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Creating Standardized Video Recordings of Multimodal Interactions across Cultures. . In Multimodal Corpora, Vol. 5509, M. Kipp, J.-C. Martin, P. Paggio, D. Heylen (eds.), pp. 138–159. Springer, 2009.
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Rapid prototyping of social group dynamics in multiagent systems. . In AI \& Society, 24(1), pp. 13–23. 2009.
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Culture-specific Communication Management for Virtual Agents. . In 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Vol. 1 of AAMAS \u002709, C. Sierra, C. Castelfranchi, K. S. Decker, J. S. Sichman (eds.), pp. 281–287. IFAAMAS, 2009.
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What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users. . In 2nd International Conference on Interactive Digital Storytelling (ICIDS 2009), Vol. 5915 of LNCS, I. Iurgel, N. Zagalo, P. Petta (eds.), pp. 258–268. Springer, 2009.
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From observation to simulation: generating culture-specific behavior for interactive systems. . In {AI \& Society}, 24(3), pp. 267–280. 2009.
2008[ to top ]
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Creating and Scripting Second Life Bots Using MPML3D. . In 8th International conference on Intelligent Virtual Agents (IVA 2008), Vol. 5208 of LNCS, H. Prendinger, J. C. Lester, M. Ishizuka (eds.), pp. 492–493. Springer, 2008.
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Talk is silver, silence is golden: A cross-cultural study on the use of pauses in speech. . In 4th International Workshop on Human-Computer Conversation. 2008.
2007[ to top ]
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Integrating the user in the social group dynamics of agents. . In Social Intelligence Design (SID). 2007.
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Increasing Cultural Awareness by Games with Embodied Conversational Agents. . In Learning with Games. 2007.
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Too close for comfort?: adapting to the user’s cultural background. . In international workshop on Human-centered multimedia, of HCM \u002707, pp. 85–94. ACM, 2007.
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The CUBE-G approach - Coaching culture-specific nonverbal behavior by virtual agents. . In Organizing and Learning through Gaming and Simulation (ISAGA 2007), I. Mayer, H. Mastik (eds.). 2007.
2006[ to top ]
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A Plug-and-Play Framework for Theories of Social Group Dynamics. . In 6th International Conference on Intelligent Virtual Agents (IVA 2006), Vol. 4133 of Lecture Notes in Computer Science, J. Gratch, M. Young, R. Aylett, D. Ballin, P. Olivier (eds.), pp. 465–466. Springer, 2006.